1. Siralim Ultimate
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  3. Patch 0.1.15

Patch 0.1.15

- ADD: You can now change the direction your Customizable NPCs are facing in your castle.
- ADD: Decoration item icons now have unique graphics depending on what type of decoration it is.
- ADD: Your resources are now shown on the following UIs: Start Projects, Fusion, Summon Creatures, Artifact Forging, Artifact Socket, Artifact Unsocket, Artifact Upgrade, Gem Craft, Gem Enchant, Gem Disenchant, Gem Upgrade, Realm Selection, Level Match, Divination Candle. That should be all of them, but please let me know if I missed one.
- CHANGE: Several improvements were made to make it more obvious about what is happening in battle with certain effects.
- CHANGE: Moved the "Currencies" interface to the main menu.
- CHANGE: "Player Can't Have Minions" realm property has been removed. It made Necromancers useless and pretty much no one else cared about this property.
- CHANGE: "Soul Sacrifice" spell has been changed: Your creatures' Health is set to 70%.
- CHANGE: Increased the cost to use the Divination Candle from 3000 to 5000 Power.
- CHANGE: Effects that set your number of attacks or casts to a certain amount are now always prioritized ahead of effects that increase your number of attacks or casts. This change should make these effects more consistent and predictable.
- CHANGE: Effects that apply random minions will no longer choose Spiderlings as these aren't useful on their own.
- CHANGE: Added additional minions to effects that apply random minions - several were missing before.
- CHANGE: "Meat Bomb" trait now deals damage based on its missing health rather than maximum health. The previous version of this trait was a tremendously better version of the "Woe" trait.
- CHANGE: Cards displayed in the Beastiary have new icon art.
- CHANGE: Lots of minor UI improvements.
- FIX: Bug introduced in the last patch that prevented creatures from being summoned via the Divination Candle.
- FIX: "Player Can't Have Minions" realm property didn't work.
- FIX: You sometimes couldn't choose to go to all your unlocked realm depths when selecting one at the Teleportation Shrine.
- FIX: Maximum Barrier absorption is now enforced.
- FIX: Barriers will now only overwrite previous Barriers if the new one is stronger.
- FIX: Several cases where buffs weren't applied properly.
- FIX: Gods can no longer be selected for pilgrimage missions if you don't have any favor with them yet.
- FIX: More macro display issues.
- FIX: Creatures could still take a turn even if they were sent to the bottom of the Timeline at the start of their turn. This was most noticeable with Wisps.
- FIX: Enough objects will now spawn to ensure you can always complete the "Ensuring Survival" realm quest.
- FIX: Occasional crash: "I32 argument is undefined"
- FIX: Extra debuff afflicted by "Grim Ailment" perk was incorrectly considered a buff.
- FIX: Indirect damage could cause critical damage.
- FIX: "Greater Healing" perk now works correctly.
- FIX: Typo in certain god-related prophecy descriptions.
- FIX: If you encounter multiple enemies at the same time, the additional enemies will no longer be destroyed. Another battle will be initiated immediately after the first one.
- FIX: "Somber Spirits" trait didn't work.
- FIX: Realm property "Enemy Has Minion" didn't work correctly.
- FIX: It was possible to throw off certain parts of the story quests and end up in the wrong realm if you were exceptionally good at dying.
- FIX: Enemies weren't animated in battle. Yes, it took me this long to realize it wasn't working.
- FIX: "Divine Intervention" perk displays the correct floating text now.
- FIX: Display issue with UI for Reliquary enhancements.
- FIX: Enemies could still be fused in some battles even if your Instability was 0.
- FIX: "Lingering Frost" trait didn't work.