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  3. Patch 0.1.20

Patch 0.1.20

- ADD: You can now sort your menagerie creatures by "Fused".
- ADD: Menagerie menus now show an icon next to creatures that are fused.
- ADD: Optimized the game a little to boost performance.
- ADD: Started working on the Codex UI. There's no information yet and it's missing a few icons, but I'm hoping to add something new to it regularly until it's finished.
- CHANGE: Added bad luck protection for Project items that require a quantity of 1. For each realm you visit that doesn't spawn these items, your chance to find them will increase.
- CHANGE: Realm quest "Miracles Gone Wrong" has been removed from the game.
- FIX: Waspid Scout's trait material had the wrong name and icon.
- FIX: Rare crash related to the "Blind" debuff.
- FIX: "Sacrilege" realm quest should now spawn enough objects for it to be completed.
- FIX: Divination Candle didn't always summon the correct creatures.
- FIX: Display issue with spell gem charges in your castle.
- FIX: "Shining Force" perk activated even if the creature was dead.
- FIX: Bug related to "Flood of Darkness" spell that caused on-cast effects to target the wrong creatures. This fix might also fix the slowdown some users reported.
- FIX: Crash introduced in the last patch that occurred when a Treasure Golem fled from battle.
- FIX: Sometimes, the battle menu (Attack, Cast, Defend, etc) appeared while the previous turn was still being resolved. If you chose an action during this time, all kinds of bad things happened.
- FIX: "Throat Ripper" trait didn't work.
- FIX: Effects that counted a creature's total casts during a battle only counted +1 at a time, even if you generated multiple casts at a time.
- FIX: "Burst" perk didn't work correctly.
- FIX: "Slate of Defensiveness" item had a display issue where its icon didn't appear properly.
- FIX: "Companion" perk didn't always work correctly.
- FIX: Overworld creature sprites sometimes didn't display their fused colors when they were withdrawn from the menagerie.
- FIX: "Endowment" perk race change didn't work.
- FIX: Enemies with additional spell gem slots (due to their artifacts, traits, etc.) will now have gems in those slots.
- FIX: Debuffs that are applied to enemies that already have those debuffs will now correctly override weaker versions of that debuff.
- FIX: Battle text was distorted on specific window resolutions.
- FIX: Rare battle crash.