Dev Update: March 15, 2021
I hope everyone is enjoying Siralim Ultimate so far! I just wanted to make a quick post to let everyone know what I'm working on for the first Early Access patch.
First, a few major quality of life improvements based on your feedback:
1) In the Spells and Traits lists in your Codex, you'll be able to search for keywords to filter these lists. For example, if you're looking for traits that relate to the Burn debuff, you can search for "burn" and the list will remove all traits that don't have the word "burn" in their descriptions.
2) New options will be added to disable attack/spell animations, as well as any battle text that contains a value of "0", such as zero damage, zero stats gained, etc. These two options should speed up battles considerably.
3) The blacksmith's Socketing UI will include descriptions of all Stat/Trick slots, much like those found in the Codex.
I will continue to monitor player feedback and make additional quality of life improvements as needed.
The next patch will also include a massive amount of new end-game content:
1) False Gods. These are massive end-game bosses that will provide the most challenging content in the game.
2) Guilds. If you manage to defeat the False Gods, you'll earn reputation with one of the five Guilds of Rodia. As your reputation increases, you'll unlock new creatures, spells, decorations, and more. In total, Guilds will add 70 new creatures, 100 new spells, and countless decorations for you to enjoy.
3) Anointments. I'm going to leave this one as a total surprise. It's game-changing.
I am also working on some balance adjustments to make the game a bit more challenging for end-game players.
Lastly, we're hard at work on backer content, so you can expect to see tons of new costumes, skins, decorations, traits, spells, and much more. There might even be a new specialization or two for you to unlock!
As you might imagine, this is a massive patch and it'll take some time for me to finish it. Rest assured that I'm working as hard as I can and will have this update out to you as soon as possible!
First, a few major quality of life improvements based on your feedback:
1) In the Spells and Traits lists in your Codex, you'll be able to search for keywords to filter these lists. For example, if you're looking for traits that relate to the Burn debuff, you can search for "burn" and the list will remove all traits that don't have the word "burn" in their descriptions.
2) New options will be added to disable attack/spell animations, as well as any battle text that contains a value of "0", such as zero damage, zero stats gained, etc. These two options should speed up battles considerably.
3) The blacksmith's Socketing UI will include descriptions of all Stat/Trick slots, much like those found in the Codex.
I will continue to monitor player feedback and make additional quality of life improvements as needed.
The next patch will also include a massive amount of new end-game content:
1) False Gods. These are massive end-game bosses that will provide the most challenging content in the game.
2) Guilds. If you manage to defeat the False Gods, you'll earn reputation with one of the five Guilds of Rodia. As your reputation increases, you'll unlock new creatures, spells, decorations, and more. In total, Guilds will add 70 new creatures, 100 new spells, and countless decorations for you to enjoy.
3) Anointments. I'm going to leave this one as a total surprise. It's game-changing.
I am also working on some balance adjustments to make the game a bit more challenging for end-game players.
Lastly, we're hard at work on backer content, so you can expect to see tons of new costumes, skins, decorations, traits, spells, and much more. There might even be a new specialization or two for you to unlock!
As you might imagine, this is a massive patch and it'll take some time for me to finish it. Rest assured that I'm working as hard as I can and will have this update out to you as soon as possible!