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Siralim Ultimate News

Patch 0.1.8

- CHANGE: Realm properties are now introduced at realm depth 16, up from 10. The number of properties now increases more slowly until depth 86, when you'll have the maximum of 6 properties.
- CHANGE: Numerical values of realm properties now scale with Realm Instability. These values will be much lower than before at 0 Instability, and much higher than before at maximum Instability.
- CHANGE: Realm Instability now provides a larger increase to your item bonus.
- CHANGE: "Player Can't Gain Stats" realm property is now "Less Stats Gained".
- CHANGE: "Enemy Can't Lose Stats" realm property is now "Less Stats Reduced".
- CHANGE: "Immune to Attacks" realm property is now "Less Attack Damage".
- CHANGE: "Immune to Spells" realm property is now "Less Spell Potency".
- CHANGE: "Immune to Indirect Damage" realm property is now "Less Indirect Damage".
- CHANGE: "No Healing" realm property is now "Less Healing".
- CHANGE: Removed the "Enemies Copy Your Traits" realm property.
- CHANGE: Removed the "Immune to [Class]" realm property.
- CHANGE: Rebalanced item bonuses granted by all realm properties.
- CHANGE: Diamonds in the Frostbite Caverns are now animated.
- CHANGE: "Paramount" trait can now only activate once per turn.
- CHANGE: Optimized floating text in battles. If you found it slow before, please let me know if this made it any better for you.
- FIX: "Unwanted Knowledge" realm quest could sometimes not spawn enough bookshelves.
- FIX: "Righteous Concession" trait sometimes worked on buffs along with debuffs.
- FIX: Page number display was sometimes incorrect when enchanting gems.
- FIX: "Thrive On Death" perk gave stats based on the Animatus' stats rather than those of the creature that was killed.
- FIX: Display issue related to the "Damage Over Time" realm property.

Patch 0.1.7

- FIX: Godspawn projects were available at the very start of the game. A temporary option has been added to Everett that allows you to cancel all your current projects in case you're stuck with one of these. This option will be removed in a future patch, so use it as soon as possible.
- FIX: Crash related to the "Big Boned" trait.
- FIX: Gods sold several items before they were supposed to.

Patch 0.1.6

- ADD: "F Key" support for gamepads. It is bound to the top-most face button, which is Y on Xbox gamepads or Triangle on Playstation gamepads.
- CHANGE: Improved the appearance of enemy fusions. This was partially thanks to a bug fix.
- FIX: "Death and Decay" perk didn't always work.
- FIX: "Official Forums" link in the options menu linked to our old forums.
- FIX: Typo in the "Change its dialog" option for NPCs.
- FIX: Several summon-related effects didn't correctly apply minions.
- FIX: Attempted to fix an issue where Godspawn projects were available immediately from the start of the game. If you ran into this issue, please let me know if the problem persists.
- FIX: Typo in the "Resonance" spell description.
- FIX: You could interact with the same valve in the Caustic Reactor multiple times to complete its related Realm Quest.
- FIX: Crash related to the "Conflagration" spell.
- FIX: "Rampart" trait didn't work correctly.
- FIX: Several Animator perks only worked if your Animatus was in the first slot.
- FIX: You could enable Decoration Mode in rooms other than your castle.
- FIX: "Glory" perk benefited enemies rather than the player's creatures.
- FIX: "Big Boned" trait affected all creatures rather than only the creature who had the trait.
- FIX: Golden pot in Temple of Lies could be walked through.
- FIX: Several objects in various realms were drawn on top of your creatures.
- FIX: Crash in the main menu under certain conditions when scrolling through artifacts.

Patch 0.1.5

- CHANGE: Made the Realm Depth 18 boss fight a little bit easier (reduced their health slightly and made their trait a little less potent).
- FIX: Freeze when interacting with certain battle-starting objects in realms.

Patch 0.1.4

- CHANGE: In an effort to make the start of the game a bit more accessible for all specializations, the enemy count will increase at a slower rate than before, up to 6 creatures starting at depth 10. I'll probably make other adjustments to remedy this issue in the near future and tweak this change back toward its original amount, but this will hopefully be a good fix for now.
- FIX: Minions didn't stack correctly.
- FIX: Nortah is now always called Nortah.
- FIX: After you give a creature a good beating, it now correctly returns to Siralim rather than Nex.
- FIX: "Wasted Age" trait worked on all damage but it should have only worked on spells.
- FIX: Another crash related to fusion.
- FIX: Typo in "World Domination" trait description.
- FIX: You can no longer remove Everett from your castle. You can reset your castle layout via the decorations menu if you did this on accident and he'll re-appear.
- FIX: Removed some incorrect options from Everett while in Decoration Mode.
- FIX: Random bugs related to transformation spells.
- FIX: Another crash related to "Cast on Attack/Defend/Provoke/Heal" spell gem properties.
- FIX: Some players were able to fuse their Animatus which isn't supposed to be possible.
- FIX: "Chain Spells" trait now really does work correctly.
- FIX: Rocks in Path of the Damned only gave you 1 resource.
- FIX: You can now correctly allocate perk points to the "Extended Reach" perk.
- FIX: Buffs and debuffs could sometimes overwrite the Barrier buff.
- FIX: "Hand of Light" perk healed enemies instead of the player's creatures.
- FIX: Most summoning spells didn't work.
- FIX: "Mystify" perk had multiple bugs associated with it.
- FIX: Display issue related to equipping an artifact to a creature.
- FIX: "Dancing Blade" perk didn't activate at the end of each creature's turn - only the Animatus' turn.
- FIX: "World Domination" perk could cause the wrong creatures to benefit from Hemomancer traits.