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Siralim Ultimate News

Patch 0.1.6

- ADD: "F Key" support for gamepads. It is bound to the top-most face button, which is Y on Xbox gamepads or Triangle on Playstation gamepads.
- CHANGE: Improved the appearance of enemy fusions. This was partially thanks to a bug fix.
- FIX: "Death and Decay" perk didn't always work.
- FIX: "Official Forums" link in the options menu linked to our old forums.
- FIX: Typo in the "Change its dialog" option for NPCs.
- FIX: Several summon-related effects didn't correctly apply minions.
- FIX: Attempted to fix an issue where Godspawn projects were available immediately from the start of the game. If you ran into this issue, please let me know if the problem persists.
- FIX: Typo in the "Resonance" spell description.
- FIX: You could interact with the same valve in the Caustic Reactor multiple times to complete its related Realm Quest.
- FIX: Crash related to the "Conflagration" spell.
- FIX: "Rampart" trait didn't work correctly.
- FIX: Several Animator perks only worked if your Animatus was in the first slot.
- FIX: You could enable Decoration Mode in rooms other than your castle.
- FIX: "Glory" perk benefited enemies rather than the player's creatures.
- FIX: "Big Boned" trait affected all creatures rather than only the creature who had the trait.
- FIX: Golden pot in Temple of Lies could be walked through.
- FIX: Several objects in various realms were drawn on top of your creatures.
- FIX: Crash in the main menu under certain conditions when scrolling through artifacts.

Patch 0.1.5

- CHANGE: Made the Realm Depth 18 boss fight a little bit easier (reduced their health slightly and made their trait a little less potent).
- FIX: Freeze when interacting with certain battle-starting objects in realms.

Patch 0.1.4

- CHANGE: In an effort to make the start of the game a bit more accessible for all specializations, the enemy count will increase at a slower rate than before, up to 6 creatures starting at depth 10. I'll probably make other adjustments to remedy this issue in the near future and tweak this change back toward its original amount, but this will hopefully be a good fix for now.
- FIX: Minions didn't stack correctly.
- FIX: Nortah is now always called Nortah.
- FIX: After you give a creature a good beating, it now correctly returns to Siralim rather than Nex.
- FIX: "Wasted Age" trait worked on all damage but it should have only worked on spells.
- FIX: Another crash related to fusion.
- FIX: Typo in "World Domination" trait description.
- FIX: You can no longer remove Everett from your castle. You can reset your castle layout via the decorations menu if you did this on accident and he'll re-appear.
- FIX: Removed some incorrect options from Everett while in Decoration Mode.
- FIX: Random bugs related to transformation spells.
- FIX: Another crash related to "Cast on Attack/Defend/Provoke/Heal" spell gem properties.
- FIX: Some players were able to fuse their Animatus which isn't supposed to be possible.
- FIX: "Chain Spells" trait now really does work correctly.
- FIX: Rocks in Path of the Damned only gave you 1 resource.
- FIX: You can now correctly allocate perk points to the "Extended Reach" perk.
- FIX: Buffs and debuffs could sometimes overwrite the Barrier buff.
- FIX: "Hand of Light" perk healed enemies instead of the player's creatures.
- FIX: Most summoning spells didn't work.
- FIX: "Mystify" perk had multiple bugs associated with it.
- FIX: Display issue related to equipping an artifact to a creature.
- FIX: "Dancing Blade" perk didn't activate at the end of each creature's turn - only the Animatus' turn.
- FIX: "World Domination" perk could cause the wrong creatures to benefit from Hemomancer traits.

Patch 0.1.3

- CHANGE: Graves in the Frostbite Caverns now spawn Mummies instead of Wights. Related text and quests were adjusted to match this change as well.
- CHANGE: Reduced the variance and maximum value for the "Enemies Resurrect On Death" realm property.
- FIX: Crash when opening the bestiary at the very start of the game.
- FIX: Typo in the "Cabalist" spec description.
- FIX: Realm Quest "Polio's Burden" is now called "Nortah's Burden". And yes, I know his name is Nortah sometimes and Ludwin other times. I'll have to fix that in the patch after this one.
- FIX: Blood Grove spawned too many random objects.
- FIX: Djinn Dreamweaver's "Chain Spells" trait had some extra, undocumented effects it shouldn't have had.
- FIX: Crash related to the "Cast On Attack/Defend/Provoke/Heal" spell gem properties.
- FIX: Crash could occur when fusing creatures.
- FIX: Players could soft-lock their save files under certain circumstances. This fix should retroactively fix your save files if you ran into this issue. You'll need to interact with the god altar again and then you should be fine from there.
- FIX: Typo on the knowledge bonuses screen.
- FIX: "Companion" perk worked for enemies too.

Siralim Ultimate: Kickstarter is live!

The Kickstarter for Siralim Ultimate is now live! Spread the word, and let's create an awesome game together!