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  3. Dev Log #2 - Hands, Spray and Shine!

Dev Log #2 - Hands, Spray and Shine!

Hey everyone!

Welcome to dev log #2 'Hands, Spray and Shine!'



In last weeks dev log we touched on the fact that we'd been working hard behind the scenes on the game. A lot of what we've done has been laying solid code foundations and turning our concept into a game, now things we can showcase are rapidly being polished!

In the coming dev logs we'll be sprinkling more in depth looks at PowerWash Simulator's game mechanics but this week it's all about looks!

Hands and Power Washers


The hands are back in and the power washers are relieved to be once again held correctly!



It's something small but changes the look of the game completely and we hope everyone's been enjoying all of our latest socials with these new rubbery digits. With this addition we've also added in recoil, bobbing and a put away run animation. All these are not final, there's still improvements to be made and any feedback you have would be much appreciated!

Check out a stress test of these paws in this funny social where the player forgot which genre of game they were in...


Spray


Some of you may have already seen that we've teased some new spray effects on Twitter. We've since been tweaking them and also think they look much better on the properly rigged power washers! Take a peek:



You can see that each nozzles spray and splash back from surfaces is different, we want using each one to be as satisfying as possible.

Again these are all still a work in progress, so any feedback or suggestions you have drop them in the replies below!

Wetness and shine


Next up on the visual satisfaction tick list is the addition of a wetness effect and the shine that it brings!



You can see in this gif that a trail is left after power washing, it emulates the effect of water by increasing reflectiveness of the washed surface and generally looking... quite wet. We've been experimenting with the time that the effect remains and reflectiveness, you can see how much it has changed if you look at our recent few twitter posts.

What does everyone else think about the time that the wet effect stays in place and how it looks at the moment?

Anyway, that's it for this dev log, we'll catch you all in the next one for another dose of wholesome hydration!

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