1. PowerWash Simulator
  2. News
  3. Happy New Year! - Dev Log 39

Happy New Year! - Dev Log 39

Hey everyone - Happy New Year!

Welcome to 2022, in today's developer log we'll take a look at some of the things coming soon and stuff that we'll be covering in more detail in dev logs over the next few weeks!

We hope everyone has had a great time over the Christmas period, our whole team is now back recharged, and working hard to make PowerWash Simulator even better in '22!



Without further ado, onto the first dev log of the year.

[h2] CO-OP Changes [/h2]



We've been listening closely to all of your feedback on the multiplayer beta. One of the most common suggestions is to have some reward for the 2nd player in career mode. We hear you and are looking into it!

This topic is likely going to have a full dev log devoted to it soon!

There are also some priority fixes we want to make to multiplayer but we'll keep everyone updated closer to patch 0.8.

Thanks for all of your feedback and reports so far!

[h2]No More Slippy Ladders [/h2]

We're looking to add a feature where you don't slip off the sides of a ladder. This anti-slip has been one of the highest community requests and we can't wait to add it into the game!



We'll likely take a deeper dive into the work on this in a future log too!

[h2]Gnomes[/h2]

Gnomes will be making a return and to settle some players' madness they will also be added to maps where there wasn't a gnome already. The hunt to find them all will be on!

Also, the feature that originally broke the gnomes leading to their removal will also be added. That is being able to pick up the gnomes and carry them around. We'll show this off in a future post, but this will help if the gnomes get stuck in front of a dirty surface blocking cleaning.



[h2] Mini Golf Course Dev Diary [/h2]

As the Mini Golf Course job is already announced, we don't have to worry about spoiling it! (It was suggested and voted to be created by the community!)

We want to start a series showing the development process from rough to ready for this and maybe some of the other community maps! Expect more on this in the future!

For now here's a very early (from over a month ago) sketch the designer Dave sent to the artist Laura suggesting the creation of a cool dragon statue! What will it look like? Will it make it into the game? Keep an eye out for when we drop these dev diaries to get answers!



[h2] Map teasers [/h2]

There are several more maps coming in 0.8 and some of our most ambitious yet. It is very hard not to spoil them all right now but we're holding back on big teasers until a bit later. That being said, here's something to speculate and mull over before we start to turn up the teasing heat!



Can you tile what this is?

There's a lot here but also a little. We can't wait to dig deeper in upcoming dev logs and to be able to start teasing the 0.8 jobs in a few logs too! For now, thanks for reading and we'll see you next week for log #40!

Keep up with everything PowerWash Simulator by following our channels:

Discord: https://discord.com/invite/powerwashsimulator
Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki