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Decals - Dev Log 48

Hey everyone - welcome to dev log 48!

Last week we previewed the upcoming 'Aim Mode' feature, which targets reducing motion sickness. You can read more on that here (there's also a video demonstration below in this dev log): https://steamcommunity.com/games/1290000/announcements/detail/3139577498471389980

Update 0.8 Decals


It has only been a couple of weeks since Update 0.8 splash landed. We've noticed so far how much people love uncovering some of the latest decals (posters etc.) in the Subway level and thought it would be nice to share more on their conception.



Paul, our UI artist created these wonderful creations and has these insights and WIP art that made it into the game:

[Quote]In my role as UI Artist, I've mostly been working on UI elements in the game's menu and HUD, but as the game has grown through early access and the levels have become more complex I've had an opportunity to do more graphic work for 2D elements like signs, posters, and maps.
For the Subway level, we wanted to make the location feel like a working station that has suddenly closed and been frozen in time.



[Quote]As it was last open in the '80s I tried to give the posters a bit of an eighties feel while pulling in some references from other story elements in the game, to make it feel like Muckingham is an interconnected world. I looked at photos from the New York subway in the 1980s for inspiration and had a lot of fun creating assets in this style.



[Quote]It was also great to create a subway map for the Muckingham station which outlined further how these fictional locations fit together, going so far as to create a logo for 'Caldera City Public Transport', I really enjoy adding elements like this to make something feel a little more real.



[Quote]For the Fortune tellers caravan we first thought of putting tarot cards on the caravan, but instead used that as a start point and pushed them more towards fictional 'water diviner cards', having drawings of dousing and other water-related activities that the Uncanny Franny would use to tell your fortune.



The caravan before decals.

Aim Mode In Action


We run a weekly developer live stream called FuturLab Friday, this week we did a short preview of the Aim Mode if you want to see it in action:

https://www.twitch.tv/videos/1428304626

Please follow us and keep an eye on the schedule for the next one! (Yes this one was on a Thursday!)

We're Going to W.A.S.D!




We're going to W.A.S.D, one of the UK's newest and biggest video game shows! We want you to visit our booth so we're giving away 2 x 3 Day Passes to 1 lucky winner!

W.A.S.D takes part on the 7th, 8th & 9th of April!

Enter here for a chance to win: https://gleam.io/jjFnJ/wasd-x-pws

Weekly PowerWash Meme


We release a format of a popular meme template using PowerWash Simulator models every Monday at 2 PM GMT, this is our latest one - Internal Screaming PowerWash Sim.

Template: https://imgflip.com/memegenerator/377235413/Internal-Screaming-PowerWash-Sim

Text:

Clean:

Let us know if there are any formats you would like to see created! :)

That's All Folks!


Thank you everyone for reading, have a fantastic weekend, and we hope you will tune into next week! :)

Join our Discord to submit and vote on ideas for PowerWash Simulator, find other players, and more!

---> https://discord.com/invite/powerwashsimulator

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki