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WASD Event & Playground Redux- Dev Log 51

Hey everyone - welcome to dev log 51!

Last week we showed off the first of the big changes we've made to levels. More on that here: https://store.steampowered.com/news/app/1290000/view/3222895988526712047

This week, we're showing off our WASD booth ahead of our first gaming expo in a while! We're also once again joined by designer Dave and artist Dennis who have been improving the Playground job. We also want to make it clear that more jobs are coming with the next update too! Early Access has given us a unique chance to return to old content and ultimately make the whole game better!



WASD


We're exhibiting at WASD, a new gaming event in London at the Tobacco Docks. Come meet members of the art, production, and marketing team. Play the game. Plus, take a photo with a life-size cardboard cutout of a gnome. If you are at WASD over the weekend, be sure to drop by at GG10 booth 13! :D



Ding!



Stickers!


More info on the show:
https://www.wasdlive.com/

Redux Jobs - Playground




Dave the designer who worked on the upcoming changes to the Playground job is here to give his behind-the-scenes insights!

Originally posted by Dave
The playground has long been a location we wanted to revisit, it’s a fairly big level but the way it was originally broken down grouped a lot of parts, it had fewer tasks than the PowerWash Van! We’re very happy to say the Redux version of the Playground has many more tasks, giving a much better sense of progression and satisfaction.

For instance, there were three climbing frame towers and each was a single task. In the new version, the towers have been broken down to around 20 tasks each, greatly increasing the number of DINGs. The floor has been divided by colours and shapes too, which makes it much more satisfying to clean.

When we reworked the playground we had to repaint the dirt. This allowed us to improve the thresholds (how much dirt is left before the task auto-completes) of everything in the level. You should find everything DINGs closer to when you’d expect, and you spend less time hunting for elusive specks of dirt. We can't wait to see what you think of the new playground![/Quote]



Dennis from our art team has also worked on several art tweaks including:

  • Lighting under towers so you can see!
  • Remade the dirt on the washables to appear thicker and more satisfying to wash (the floor got completely covered in dirt for instance)
  • Tiny tweaks to the colours of the washables (probably the bigger one's making the blue contrast better with the dirt)
  • Increased the height of the climbing frame to accommodate a taller player collider
  • Tick-tac-toe symbols added






We have felt for a long time that the Playground job has always almost been in people's favorites, but these changes may move it up players' rankings!

Aim Mode and Back Garden Redux Before & After Videos


Before and after of the upcoming Back Garden Redux:

[previewyoutube][/previewyoutube]

Aim Mode Preview:

[previewyoutube][/previewyoutube]

We'll

Weekly Meme


Each week we release a PowerWash version of a popular meme format. This week it was the This Is Fine washer.





Have fun!

That's All Folks!


Thank you to everyone for reading, have a fantastic weekend, and we hope you will tune in next week! :)

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PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki