New Temple Level Coming in 0.5 - Dev Log #24
Hey everyone!
Welcome to our latest weekly developer log! In the last episode we covered the new challenges and the reopening of the community level suggestion thread! You can read this here: https://steamcommunity.com/games/1290000/announcements/detail/3002198116265530317
Today, we're revealing one of the new career jobs coming in 0.5, the Temple!
This is one of four career levels coming in the next update. It has a mix of intricate detailing and larger surface areas to clean. There's also some verticality to this level and from the heights you will see a rather different environment than we've visited before.



Here's some insights into the inspirations for The Temple from Torger who worked on the art for the level:

Rough early concept art
Muckingham and PowerWash Simulator is set in a fictional land, so it makes sense that it doesn't exactly fit in to any particular real world area. ( For example the people speak UK English yet the houses look distinctly North American! Don't get us started on those gnomes...)
More from Torger:


We hope people will enjoy the mountainous vistas surrounding this level as they zen out to clean!
Here's some of the different materials you can uncover under the dirt which give that real contrasting satisfaction whilst cleaning:

We've also made improvements to player model colliders and slope control in general, sliding should be a thing of a past. On this level feel like you are gripping to the roof with spiked shoes! Hopefully this will be well received by our parkour players!
We're keen for people to try out the new levels and to jump into this unique environment!
A very early version of a wiki for the game has been opened, with some art/general information added by us but much more already filled out by community members. If you want to take a look or would like to help contribute you can do so here!

We've been running a community suggested map poll, where you decide which levels you want us to create from several of your suggestions. So far the winners are a mini golf course and steam locomotive!
Suggestions for our next community map vote are still open but we'll be beginning the vote 3 next week, so it's your last chance to add your idea: https://steamcommunity.com/app/1290000/discussions/1/3112530528183413533/
(Please note, the next community vote is for a large vehicle or similar sized level to the fire helicopter.)
The votes take place on our Discord, you can join now ahead of the next vote for more info and the past scores:
https://discord.gg/powerwashsimulator

That's all for this time, be sure to return next week for more teasers on update 0.5 coming soon.
Keep up with everything PowerWash Simulator by following our channels:
Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
Welcome to our latest weekly developer log! In the last episode we covered the new challenges and the reopening of the community level suggestion thread! You can read this here: https://steamcommunity.com/games/1290000/announcements/detail/3002198116265530317
Today, we're revealing one of the new career jobs coming in 0.5, the Temple!
Temple
This is one of four career levels coming in the next update. It has a mix of intricate detailing and larger surface areas to clean. There's also some verticality to this level and from the heights you will see a rather different environment than we've visited before.



Here's some insights into the inspirations for The Temple from Torger who worked on the art for the level:
Originally posted by TorgerThe first reference was Norwegian Stave Churches which were the original churches built by the Norse. We wanted to avoid religious stuff, so it was run through a blender of fantasy concept art with norse, dwarven and celtic styling.

Rough early concept art
Muckingham and PowerWash Simulator is set in a fictional land, so it makes sense that it doesn't exactly fit in to any particular real world area. ( For example the people speak UK English yet the houses look distinctly North American! Don't get us started on those gnomes...)
More from Torger:
Originally posted by TorgerThe scene overall was a nice opportunity to break away from the green town environments that the player has mostly seen this far. We thought it would be a good idea to start rewarding players that have progressed this far into the story with fresh visuals.


We hope people will enjoy the mountainous vistas surrounding this level as they zen out to clean!
Here's some of the different materials you can uncover under the dirt which give that real contrasting satisfaction whilst cleaning:

We've also made improvements to player model colliders and slope control in general, sliding should be a thing of a past. On this level feel like you are gripping to the roof with spiked shoes! Hopefully this will be well received by our parkour players!
We're keen for people to try out the new levels and to jump into this unique environment!
PowerWash Sim Wiki
A very early version of a wiki for the game has been opened, with some art/general information added by us but much more already filled out by community members. If you want to take a look or would like to help contribute you can do so here!

Community Map Request Vote 3 Starts Next Week, Suggestions Open
We've been running a community suggested map poll, where you decide which levels you want us to create from several of your suggestions. So far the winners are a mini golf course and steam locomotive!
Suggestions for our next community map vote are still open but we'll be beginning the vote 3 next week, so it's your last chance to add your idea: https://steamcommunity.com/app/1290000/discussions/1/3112530528183413533/
(Please note, the next community vote is for a large vehicle or similar sized level to the fire helicopter.)
The votes take place on our Discord, you can join now ahead of the next vote for more info and the past scores:
https://discord.gg/powerwashsimulator

That's all for this time, be sure to return next week for more teasers on update 0.5 coming soon.
Keep up with everything PowerWash Simulator by following our channels:
Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim