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Achievements! - Dev Log 59

Hey everyone – welcome to dev log 59!

Last week we delved into the art of cutting objects up into parts for the perfect dings; more on that here

This week's dev log it's all about achievements!

Before we start, we also announced last week that 1.0 or full launch is coming on July 14th! You can see your automatically tuned release time for your region on Discord: https://discord.com/invite/powerwashsimulator

Achievements

Achievements are one of the most requested community features and something we've been holding on to until further into Early Access as many are tied to the career mode.

Now we are on the home stretch to 1.0 we thought it was time to talk about them.

We may also run a limited test of achievements before launch, no promises but keep your eyes peeled!

Designer Nick and Lead Design Dan had this to say on the crafting of achievements:

Originally posted by Nick
With the achievements in PowerWash Simulator we wanted to recognise the effort that goes into progressing through the Career Mode. Leaving absolutely no dirt behind and getting five stars on every job that comes your way is no small feat, so we have achievements that act as milestones to celebrate your efforts throughout the quest to clean up Muckingham.




Originally posted by Nick
Expanding your arsenal of cleaning equipment is essential to any great Powerwashing business, so there are also achievements that recognise those players who invest in the range of nozzles, extensions and soaps available.




Originally posted by Nick
Beyond these, we've created many achievements that give extra reason to go back and reexplore previous jobs. Some have punny names that have to be practically actioned on, while others are playful (and sometimes unexpected) takes on the environments and their elements.

We hope you all enjoy hunting down these achievements just as you've hunted down every hint of dirt!




Steven, one of our coders, also has some insights into the technical work that went on behind the scenes:

Originally posted by Nick
As the Achievements touch most levels I had to implement them in a way that used as much existing data from the scenes as possible so i didn't prevent others from making changes to the scene; We added a trophy for gold medals and as this is something we didn't track before I had to account for any gold medals you might already have from early access, so when you first boot up 1.0 the code goes through the previous save data to see how many gold medals you might already have.

We also have a few Achievements around moving the football, and accounting for all the ways players could move the ball into different places was a bit of a challenge.


Again, we may be running a test soon on these but keep an eye on Steam/our socials for more info. As Steven said before, some may be retroactive, while others may need a unique input that will come in 1.0.

Thanks for reading. We'll see you next week for the next log!

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PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki