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Washroom - Dev Log #32

Hey everyone!

Update 0.6 splash landed last week and with it we made history - the ability to powerwash a toilet! Join us in this week's dev log, to flush out the rest of the new Washroom job and how it was made!

If you want to read deeper into everything that was added with the last update you can find the notes here:
https://steamcommunity.com/games/1290000/announcements/detail/3037106652633056669

We're not ready to tease the next update yet but keep an eye on our socials and here for when those spoilers eventually do flow!



We'd also quickly like to thank everyone for their amazing steam reviews and that we're truly honored we've hit 99% positive on the recent reviews. It has blown us all away!

Washroom


Today we have some insights on the new job for its design and art directly from the developers. So far, the feedback has majoritively been that people have loved the level and hopefully it has hit the satisfaction level we were aiming for!

Torger worked on the art direction for the level and the dirt being applied to it. Here are some of their thoughts on the art process:

Originally posted by Torger
The underground Washroom was an interesting job as our first interior. We wanted to retain the sense of wash satisfaction, but knew we would have less direct sunlight to work with to create a bright and inviting space. It was important the space appeared well-lit and appealing despite being located underground. We chose a primarily blue, white, and cream color palette that would feel clean and hygienic, with some added orange accents for a visually appealing contrast. We introduced a lot of bounced lighting from the ceiling windows to fill the space with light. We had to strike a balance between brightness that would contrast with the dirt, while still maintaining the artistic impact of the lighting. While value contrast is important to our game, we felt that the visual appeal of the cleaned space is equally important in creating pleasing contrast between dirty and clean.

For the dirt we used black, along with dirty yellows and greens, to contrast the clean space in hue as well as value. The dirt application for this scene was another area where we had to find a careful balance. We had to create a properly dirty space that would bring contrast and wash satisfaction to the scene, without making it feel too gross for players. This is the reason the toilet bowls themselves are relatively clean.

Overall we were very pleased with the art in this level, and we're glad players seem to be enjoying it too.


It was a challenge for us to tread the line between making sure the level was dirty enough to give the contrast for satisfying cleaning but also not to be too disgusting. For, well, obvious reasons. We don't want to dump too much into that.



Moving on! Nick worked on the design side of the level and had this to say:

[Quote] The Washroom is our first full interior job and is undoubtedly one of the dirtiest places in the game thus far. We knew it had a certain 'shock value' to it which we tried to amplify by starting players in a relatively clean tunnel so when they walk around the corner they can be surprised by the true extent and depth of the dirt here.

Our main objective with any dirt design is to create as much of a contrast as possible between the dirt on top and what's underneath. We selected dark dirt types like mold, grime, and mud to compliment the white and blue tiles, walls, and fixtures of the Washroom. We also worked with the art team to ensure that the surfaces throughout this space were as bright and reflective as realistically possible for maximum washing satisfaction when they are revealed.

We hope players enjoy powering through this one to discover the beautiful, pristine Washroom hidden beneath years of muck and abandonment.



Let us know all of your thoughts on the new level in the comments section below!

[h3]Until Next Time...[/h3]

Lots is going on behind the scenes and we can't wait to share what is next! Though, the time for that is not today. We look forward to seeing you all again in next week's dev log! No spoilers.

If you want to vote on new game ideas, talk to the community, find some tough dirt - then join our Discord community: https://discord.gg/powerwashsimulator

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki

Content Patch 0.6 Out Now

Hey everyone!

Welcome to content patch 0.6 which adds more things to wash, including the first indoor non-vehicle wash. Plus, new challenges, skins, and more!



[h2]New features:[/h2]

[h3]Four new Career Mode jobs - Frolic Boat, Wash Room, Helter Skelter, and Private Jet.[/h3]



[h3]Water and Time challenges for Golf Cart & Bungalow levels[/h3]



[h3]Two new glove skins[/h3]



[h3]New Skins for the Prime Vista 1500 & Urban X U2 powerwashers
[/h3]



[h2]Fixes[/h2]

  • Collision improvements
  • Legacy mode performance improvements




Thank you all for playing and for your feedback so far. We hope you’ll all enjoy the new content and we can’t wait to start teasing what’s in store for the next update!

[h3]Until Next Time...[/h3]

That's all for this update, please let us know all of your thoughts on the new content, here, on our Discord, or on our socials! Also, this counts as our weekly dev log, we'll be back with another instalment next week!

Join us on Discord: https://discord.gg/powerwashsimulator

Keep up with everything PowerWash Simulator by following our channels:


Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki

Private Jet - Dev Log #31

Hey everyone!

Flying into update 0.6 is our second air vehicle - the Private Jet! ! This follows last week’s nautical dev log about the Frolic Boat here:
https://steamcommunity.com/games/1290000/announcements/detail/2908753426127692498

We're aiming to release Update 0.6 very soon! Keep your eyes on the Steam skies for when it makes its fly-by!



Private Jet


A mysterious customer has called upon your services once again. This time for an extremely dirty jet plane!



This is also the introduction to your new space, the hangar.



We're going to keep very quiet about lore implications and let the speculations be squarely in your, the community's court!



What is that?

Anyway, this was a very short preview, we don't want to spoil too much when we're close to the next update. Though, be sure to give us your opinions on the thoroughly dirty Private Jet in the comments section below.

Washer Skins




These 2 washer skins coming in the next update the Retro (Urban X U2) and Space Cadet (Prime Vista 1500). These are to use in the challenge modes, personal challenges, special missions, and generally for newer players in career mode as they are very affordable.



Will you be purchasing them?

[h3]Until Next Time...[/h3]

0.6 is getting close, don't miss it touching down on the Steam runway very soon!

If you want to vote on new game ideas, talk to the community, find some tough dirt - then join our Discord community: https://discord.gg/powerwashsimulator

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki

Collaboration with Every Mind Matters This World Mental Health Day



It’s World Mental Health Day on 10th October, so this week, we’re partnering with Better Health - Every Mind Matters, to encourage more discussion around mental health and the little things we can all do to make a big difference to how we’re feeling.

We all know it’s been a tough 18 months, most of us battling through as well as we can, but during all the chaos, it’s important to take a minute to reflect on how we’re doing and ask ourselves, “how have I been feeling lately?”.

Enter Every Mind Matters, a mental health and wellbeing campaign that encourages you to create a free, NHS-approved ‘Mind Plan’ that can provide you with tips to help deal with stress and anxiety, boost your mood, sleep better, and feel more in control. To find out more, search Every Mind Matters or visit the website here for practical tips and expert advice to help you look after your mental health and wellbeing.

That’s not all! We will have a special FuturLab Friday live stream on Friday 8th October, 3pm BST, as part of Ukie’s Play & Talk Weekend. We’ll be showing a sneak peek of the next PowerWash Simulator update and pointing you towards more helpful resources for World Mental health Day. 

Frolic Boat - Dev Log #30

Hey everyone!

The mystery is revealed, the 'Frolic Boat' is coming in update 0.6! We sail closer to this content update and look forward to everyone seeing the rest of the surprises! This follows last week’s speculative dev log about this level here: https://steamcommunity.com/games/1290000/announcements/detail/2906501075565402901

Onto the new job, are you ready to hear all a'boat' it?



Frolic Boat


The Mayor has once again called upon the aid of your power washing prowess! Today we have some insights from the team on how this ship came to be.



Here's some of the behind-the-scenes info on the art direction of this majestic vessel from Artist Torger:

Originally posted by Torger
Revisiting the Mayor's Mansion we had an opportunity to further explore his world. We wanted to keep the implications of wealth and luxury that contribute to the local hatred of Mayor Jeff Jefferson. We landed on a classic luxurious River Launch that implied cruising down the local canals in comfort and style. With some extra added gold detailing and a pretentious name.




At least the mayor has some fine taste with that pirate cat figurehead!

Designer Dave gives some insight into the dirt, challenges, and changes it saw through development:

Originally posted by Dave
The Frolic Boat is our first water vehicle, which allows us to introduce new types of dirt like algae and slimy moss. I avoided leaning too far into water-based dirt types as this isn’t a boat that’s recently been used, it’s been forgotten in an overgrown dry dock somewhere. I tried to tell that story with heavy use of lichen and a good base of grime stains that formed after years of exposure to the elements. We have some bronze elements that enabled us to introduce a new dirt type: verdigris. Verdigris is just as tough to remove as rust, so it’s going to require quite a bit of work (or some soap) to remove.

The figurehead was a fun idea that came out of a desire to make a platform at the front of the boat to aid player navigation, providing a route to the roof as an alternative to using ladders. In researching ideas for figureheads, we saw some old ships had lions, which quickly lead to the idea of the mayor’s cat being the figurehead. To make the cat's head flat we had the idea that it should be wearing a hat, which was also a nice callback to a message from one of the very first jobs in the game.

As for the design of the frolic boat, initially, it was narrower and closer to real-life proportions. But we felt it was important for the player to be able to comfortably walk down the sides of the boat rather than require them to clean it all from the ground or from ladders. The design worked with the art team to make the boat wider, which helped to ensure the deck area of the boat was large enough to navigate to.




What are your thoughts on the first sea vehicle to splash land in PowerWash Simulator? What part of it are you most excited to clean? Also, do you enjoy hearing from the developers directly? Let us know in the comment sections below!

Vote On Community Suggestions




We've added a suggestion bot to the PWS Discord server. This will allow everyone to submit suggestions for the game to then be polled for their popularity. This is in part to give us a better idea of how popular certain suggestions are but also generally for everyone to be able to participate. We'll be testing this out over the next few days but hope that it can be useful and fun! (Note,

To submit suggestions and instructions on how to do so, join the server here:

[h2]PWS Discord[/h2]

Also, whilst it is useful feedback for us, we cannot promise to develop the ideas however popular they may be! Thanks to everyone for helping us make PWS the best it can be!

We loved the reaction to being able to vote on community-suggested maps over the past few months.

[h3]Until Next Time...[/h3]

0.6 isn't too far away and we can't wait to ship it onto all of your steam accounts! We'll see everyone next week for #31!

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki