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Crawl Tactics News

v2.6.0 Custom Difficulty / Debug Party / Subclass Update

This update focuses on enhancing gameplay variety and allowing players to enjoy the game in their preferred way.


Custom Difficulty
Break free from predefined difficulty levels and customize the game to your liking. For example, you can face stronger enemies while recovering health after battles.

Debug Party
Similar to Custom Party, but without financial restrictions, allowing you to freely test party configurations.

Subclass
Subclasses grant access to skills from another job but require more experience points to level up. This feature enables strategic play by combining skills from two different classes.

v2.5.1 - v2.5.13 UI and QoL update

The recent update focused on addressing the inconveniences players felt, based on gameplay videos and feedback.

Main Changes

  • Screen Rotation Animation Added: An animation has been introduced to reduce confusion during screen rotation.
  • Fast Travel Feature Added: Rooms that have already been explored can now be quickly accessed from the map screen.
  • Unlock Information Screen Improved: The number of souls required for unlocking is now displayed, and units with similar traits are unlocked together, reducing the total number of soulstones needed.
  • Turn Message Speed Option: An option has been added to allow the turn messages to transition faster.
  • Tutorial Improvements: Several bugs were fixed and the content was adjusted to make it easier to understand.
  • 4K Screen Support Enhanced: The default screen zoom has been appropriately set for 4K resolution.
  • Pixel Perfect Movement on Mouse or Analog Stick: Movement on the screen using the mouse or analog stick has been improved to work in pixel-perfect precision.
  • Warning Added When Moving to Corrupted Rooms: A warning has been added when moving to corrupted rooms.


Version 2.5.1 - 24-11-20
Bug Fix: Fixed a bug where the Grofkan Warrior Chief in Quest Mode had two Amphibian Skin perks.
Bug Fix: Fixed a bug where staves were affected by Club Mastery but couldn’t use club skills.
Bug Fix: Fixed a bug where clicking on Mercenary Camps after the update caused the game to crash.
Bug Fix: Fixed a bug where the event involving a 1v1 duel with the allied leader in Quest Mode did not function properly.

Version 2.5.2 - 24-11-21
Bug Fix: Fixed a crash that occurred when opening the class info window in the Crawlpedia.
Difficulty Adjustment: In Quest Mode, on Veteran difficulty or higher, security now decreases at the end of every week.

Version 2.5.3 - 24-11-21
Bug Fix: Fixed an issue where controller triggers malfunctioned on macOS.
Changed screen movement with the mouse to ensure pixel-perfect precision.

Version 2.5.4 - 24-11-22
UI: Added screen rotation animation.
Convenience: In quest mode, you can now return from anywhere within the quest map after clearing the quest.

Version 2.5.5 - 24-11-24
Bug Fix: Fixed a crash issue when a speaking unit disappears during an event.
Bug Fix: Fixed an issue in quest mode where tamed enemies could not be selected in the village.
Balancing: Reduced the success rate of taming.
Convenience: Increased the speed of phase start messages when fast-forwarding.
Convenience: Made animations skip when fast-forwarding.

Version 2.5.6 - 24-11-26
Bug Fix: Fixed an issue where the screen would go black and the game could not progress after clearing quest mode.
Bug Fix: Fixed a crash issue that occurred during screen rotation in certain situations.
Bug Fix: Fixed an issue where the gender of gender-restricted classes could be changed in custom parties.

Version 2.5.7 - 24-11-29
Bug Fix: Fixed an issue where flying units couldn’t reach higher ground when their jump stat increased.
UI: A warning is now displayed when attempting to move into a corrupted room.

Version 2.5.8 - 24-12-05
UI: Improved visibility of in-game tip windows / Enhanced in-game tip content.
UI: Adjusted default zoom level for 4K resolution.
UI: AP is now displayed next to the HP bar without needing to hover over the unit.
UI: Skill wheel now shows the name and description of selected skills when using a controller.
UI: Skill wheel also displays unavailable skills when using a controller.
UI: Modified enemy info display for better detail when using a controller.
UI: Desktop HUD is now unavailable at lower resolutions.
UI: Warning message appears when selecting Corruption during the first playthrough.
UI: Default font changed to a non-pixel font.
Bug Fix: Fixed an issue where keyboard selection boxes couldn’t be opened in the settings menu with default key mappings.
Bug Fix: Fixed an issue where summons remained in the village after clearing dungeon mode.
Bug Fix: Fixed an issue allowing infinite rewards from certain quests.

Version 2.5.9 - 24-12-08
Bug Fix: Fixed an issue where players could not proceed to the village from the tutorial.
Bug Fix: Fixed an issue where cards could not be used with the controller.
Bug Fix: Fixed an issue where the corpse explosion skill caused nearby items to disappear.
Bug Fix: Fixed an issue where skills in the alternative weapon slot wouldn’t recharge in the next dungeon.
Bug Fix: Fixed an issue where the move target skill wouldn’t function properly.
UI: Enabled screen movement during tutorial when using a controller.
UI: Improved tutorial experience for controller users.
Game: Added functionality to save and load custom party setups.

Version 2.5.10 - 24-12-09
Bug Fix: Fixed an issue where pressing the new skill button in the tutorial caused progress to halt.
Bug Fix: Fixed an issue where shield overwatch would not function.
Bug Fix: Fixed a crash when selecting a custom party after unlocking it.

Version 2.5.11 - 24-12-11
Convenience Feature: Added Continue (play from the most recent save).
Convenience Feature: Added Quick Start (start a new game with the previous game settings after a game over).
Bug Fix: Added missing text.
Bug Fix: Changed the True Evil achievement to require killing 30 neutral party members across the entire game, not just a single run.
Tutorial: Now allows selecting tutorial entries.
Tutorial: Enabled zoom in and zoom out during tutorials when using a controller.

Version 2.5.12 - 24-12-16
QoL: Added fast travel feature on the map window (allows quick revisit to already visited locations).
QoL: Added fast turn message option.

Version 2.5.13 - 24-12-20
QoL: Added class unlock info.
Balancing: Lowered class unlock requirements.
Balancing: Grave Digger skill now summons corpses only at the start of combat.

v 2.5.0 Quest mode update

In this update, new features have been added, including turn skipping, the Doomsday counter, the safety system, and soul return when demolishing buildings. Additionally, the early game difficulty has been adjusted. A new feature also allows players to restart at a higher difficulty level while retaining existing assets after completing the quest mode.

1. New Features in Quest Mode

* Turn Skipping and Safety System
A feature has been added to skip turns without selecting a quest. Skipping turns will recover some health for all mercenaries, but the town's safety will decrease. If the safety is high, positive events such as gold or soul bonuses will occur, while low safety can lead to negative events like monster invasions that destroy buildings.

* Doomsday Counter Added
After a certain number of turns, evil spirits will invade. If the evil spirit invasion is not repelled, buildings will be destroyed. Success in exploration or boss quests will raise the counter and delay the invasion. The Doomsday counter can be enabled or disabled in the settings.

* Soul Return When Demolishing Buildings
Demolishing unused buildings will return souls. Demolished buildings cannot be rebuilt in the same turn, but this is designed to prevent resource waste when players are unfamiliar with building functions in the early game.

2. Completing and Restarting Quest Mode
After completing quest mode, players can restart at a higher difficulty level while retaining their existing buildings and mercenaries. This allows for continuous challenges.

3. Combat and Healing System Changes

* Adjustments to Healing Magic and Unit Recovery
The number of times healing magic can be used in quest mode has been reduced compared to dungeon mode. Units that haven't completed quests will recover some health without needing a church. If a church is built, recovery will increase, and additional healing can be purchased using gold.

* Combat-Related Changes
The amount of healing after combat is lower in quest mode compared to dungeon mode. Experience Orbs and Soulstones will spawn during combat, just like in dungeon mode. Boss difficulty has been segmented, and the difficulty of early exploration quest bosses has been lowered.

* Card System Added
In quest mode, cards can be obtained as rewards or purchased through buildings, just like in dungeon mode. Cards disappear after being used once.

4. Special Events Introduced
Special events, like in dungeon mode, will also occur in quest mode. Building an observatory will activate special quest events with a certain probability.

5. Special Mercenary Hiring
Once the tavern is built, special mercenaries with unique traits will appear with a certain probability, just like in dungeon mode.

6. Other Changes

* Novice Tavern Added
Once one or more regional bosses are defeated, the reward will be the ability to build a Novice Tavern. High-level mercenaries who haven't had their skill points distributed can be hired using Soulstones, allowing for greater unit customization.

* Hall of Experience: One free experience boost per turn.

* Potion Shop: One free healing potion provided per turn.

v2.4.4 - v.2.4.8

  • Now, even if the ‘Remove Ally Corpses’ option is enabled, weapons will drop from ally corpses after the battle ends.
  • Bug Fix: Fixed an issue where the Alchemist would not take the Philosopher’s Stone during the Philosopher’s Stone event.
  • Bug Fix: Fixed an issue where the description for Dual Gun Mastery was not displayed.
  • Bug Fix: Fixed an issue where summoned units' levels always appeared as 1.
  • Balancing: Changed ranged overwatch to apply only at the edges of the attack range.
  • Bug Fix: Fixed an issue where equipping a shield to a non-leader unit in the equipment tutorial made progression impossible.
  • Bug Fix: Resolved an issue preventing the settings menu from opening during the tutorial.
  • Bug Fix: In Quest mode, if the inventory is full when receiving a reward, the reward item is now sent to the storage.
  • Bug Fix: Corrected description of Extra attack skill

v2.4.1 - v2.4.3

v2.4.1

  • Bug Fix: Fixed a bug where a marker remained when returning to the main menu with in-game tips displayed.
  • Bug Fix: Fixed a bug where a pushed unit could still perform a close-range counterattack on a distant target.
  • Bug Fix: Fixed a bug where a stunned unit could counterattack.
  • Bug Fix: UI bug fixes.
  • Bug Fix: Fixed a bug where the AI strategy for plant pillars and bone pillars could be changed.


v2.4.2

  • Game mechanic: Class base stats (STR, DEX, INT, AGI, CON) are now retained upon rebirth.
  • Bug Fix: Fixed an issue where newly constructed buildings in the village had a level of 0. (e.g., Healing Potions in the Potion Shop showed only 1 instead of 3).
  • Bug Fix: Equipment in village shops now spawns appropriately based on difficulty before entering the Abyss Gate.
  • Bug Fix: Fixed an issue where elite weapons had the same price as regular weapons.
  • Bug Fix: Fixed an issue where units under the Confusion status could use items from their inventory.
  • Bug Fix: Fixed an issue where units immune to freezing could still be frozen by Frozen Spirits or other perks.
  • Bug Fix: Added missing Korean text.


v2.4.3

  • Changed the classes of mercenaries spawned in the Demi-human Mercenary Camps
  • Bug Fix: Fixed an issue where quest markers on the minimap would display incorrectly and fail to disappear when the screen is rotated.