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Crawl Tactics News

v3.0.25 Update

[p]This small update changes the behavior so that existing files in the local game mod folder are not automatically deleted or overwritten even when a Workshop mod is updated.This change was made because automatically deleting mods that users may have modified locally could cause issues.Now, when a Workshop mod is updated, players must manually delete the corresponding mod from the local mod folder (\[game install directory]/mods/) and restart the game to use the updated version.[/p]

Steam Workshop Support

[p]We have implemented Workshop support, which was one of the items on the roadmap for the last major update.[/p][p][/p]
  1. [p]You can now enter the Workshop through the Steam client and subscribe to any mod you want. When the game starts, the subscribed mod files are copied into the in-game mod folder (\[install directory]/mods/).[/p]
  2. [p]Subscribed mods are not automatically deleted from the in-game mod folder when you unsubscribe.However, when a Workshop mod is updated, the game compares the version information in the in-game info.json file and applies the update accordingly.[/p]
  3. [p]If you place a mod you created yourself into the in-game mod folder, you can upload it to the Steam Workshop.[/p]
  4. [p]For reference during mod creation, we have uploaded a data mod that includes all game information except for art and sound assets.After subscribing to this mod, you can open it from the in-game mod folder to see how the game data is structured.You can also modify any desired values or information and apply the mod, in which case the data in the mod will be applied and will overwrite the original in-game data.[/p]
[p][/p][p](If you modify the data, please make sure to change the folder name of the mod to prevent it from overwriting existing data.If you modify a mod downloaded from the Workshop and want to upload it again as a different mod, you must change the publishedFileID field in info.json to -1.)[/p][p][/p][p]We apologize for the delay in delivering the promised Workshop support.[/p]

Steam Deck Launch Issue Fixed

The Steam Deck launch issue has been resolved.

The cause of the crashes on Steam Deck was that, for unknown reasons, the game was not launching with the Linux native build but instead running the Windows build through Proton. When a gamepad was connected in this state, the game would crash. The issue has now been fixed so that the Windows build runs correctly under Proton, allowing the game to launch on Steam Deck without any additional action. However, to avoid potential performance issues, it is recommended to check the game compatibility settings and switch the runtime to Linux Runtime if it is set to Proton before launching the game on Steam Deck.

v3.0.6 Update

Chinese translation review and proofreading (Phase 1): 呶呶BOT (Thank you!)
Bug Fix: Fixed an issue where the ally defense stat limit set in difficulty settings was not applied in-game.
Bug Fix: Fixed an issue where units that could not be hired were shown when there were two or more Taverns.
Bug Fix: Fixed an issue where terrain elevation skills did not increase their duration when leveled up.
Change: Increased the number of transferable portals in towns from 8 to 10.

Bug Fix: Fixed an issue where the Continue button did not appear on the main menu and the Quick Start button was shown instead, even when a game was in progress.
Bug Fix: Fixed an issue in Quest Mode where, if all members died, the next quest battle would immediately result in a defeat.
Bug Fix: Fixed an issue in Quest Mode where the game would not trigger Game Over if all units died during an invasion defense event.
Bug Fix: Fixed an issue in special events where, after a battle, newly generated events would not trigger immediately and required clicking the NPC to appear.
Bug Fix: Fixed an issue where, after entering a town and then re-entering a dungeon, the skill window in the bottom-left corner would always remain hidden.
Bug Fix: Fixed an issue where the immovable property of weapons was applied to the equipped unit instead of the attack target.(Existing weapons are unaffected;only newly generated weapons were impacted.)
Bug Fix: Fixed an issue where mapping an existing Cancel button during keyboard key mapping would close the window.
Bug Fix: Fixed a crash that occurred in Quest Mode when selecting the Hall of Experience while no members were present.
Bug Fix: Fixed an issue where Shock Mines could not be placed.
Bug Fix: Fixed an issue where Hawkman showed abnormal movement when traveling between rooms.
Change: In Quest Mode, if all members are dead and the Tavern cannot be constructed, a confirmation window to give up the game will now appear.
Change: Increased the hiring limit in Custom Mode from 9 to 17.
Change: Increased the starting mercenary limit in Custom Mode from 9 to 13.

Crawl Tactics Final v3.0.3 Bug Fix (Attention: Please read)

Fixed an issue where achievements were not unlocking due to a Steam API bug.

Attention: If your save files are not visible after the update, please move the files from [Game Install Folder]/saves/offline/ to [Game Install Folder]/saves/[numeric Steam ID]/