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Crawl Tactics News

v2.2.6 update

  • Balancing: Increased stat growth for enemies that do not equip weapons (mainly beasts).
  • Balancing: Increased the base health of Rock Creatures.
  • Balancing: Reduced the amount of Rage gained when allies are hit from 15 to 12.
  • Balancing: Rage gauge no longer increases when killing enemies (increases by 20 when allies die).
  • Bug fix: Fixed a crash that occurred when equipping the Spirit Link skill.
  • Balancing: Steel Golem now starts with 2 AP when mounted.
  • Bug fix: Fixed a bug where the Soul consumption amount for skills requiring Soul Stones was not displayed.
  • Bug fix: Changed the Fear stat of Holy Avenger 3 from -100 to 100.

v 2.2.5 update

  • Convenience Feature Added: Added a warehouse in the village where items can be stored.
  • Bug fix: Fixed a bug where stunned units could block attacks with a shield.
  • Bug fix: Fixed a bug where the tooltip would show stats compared with the main weapon when equipping a weapon in the off-hand.
  • Balancing: Enemies will no longer use weapon/armor break or weapon/armor break skills.
  • Balancing: Increased the amount of Soul Stones obtained as rewards in the Abyss Gate.

v2.2.4

  • UI: Now shows the tiles affected when using certain cards.
  • Bug fix: Fixed an issue where the Wrath of the Sky card would not properly attack units on higher tiles.
  • Bug fix: Fixed a bug where the Wildfire and Poison Cloud cards were not working properly.
  • UI: You can now view party and character information when participating in events where fighting or hiring companions occurs.
  • Bug fix: Fixed a bug where only a few statuses or perks were displayed when there were many in the character information.
  • Bug fix: Fixed a bug where some book information windows required horizontal scrolling, causing inconvenience.
  • Bug fix: Fixed a bug where auto-equipped counterattack or passive skills would not work when equipping certain weapons (e.g., Support Attack with Gremlin Shield).
  • Bug fix: Fixed a bug where the description would persist even after closing the stat window during the stat explanation part of the tutorial.
  • Setting Addition: Added an option in the settings window to delete all existing save files (in case the game crashes when pressing the start button).
  • Bug fix: Fixed a bug where you couldn't select a wolf or hawk familiar after it died and returned to the village in quest mode.
  • Balancing: Familiars no longer respawn as new level 1 familiars when they die; instead, they are revived at the end of the dungeon.
  • Bug fix: Fixed a bug where the On Guard skill and Defend skill would not improve even after upgrading.
  • Bug fix: Fixed a bug where options that trigger upon killing a target (e.g., Mana Steal) did not work.
  • UI: Fixed a bug where detailed information did not appear for options related to stealing on weapons.
  • Bug fix: Fixed a bug where the upgraded effects of the Guardian skill would not appear when upgraded in the Magic Research Lab.

v 2.2.2

Bug fix: Changed so that cards can be switched at the end of the dungeon in Abyssal Gate mode.
UI: Explicitly explains that skills can be upgraded using books.

2.2.1 Update

UI: Now displays a message if a unit's jump stat decreases after equipping an item.
UI: Changed so that cutscenes no longer progress automatically and require pressing "Next" to continue.
Balancing: The class level required for rebirth has been changed to 5.
Balancing: In Custom Party Mode, the cost now doubles each time the same perk is added.