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Crawl Tactics News

v 1.6.2 (Minor bug fixes)

UI fix: A proper message is now displayed when corruption increases after a battle.
Bug fix: Fixed an issue where the corruption battle did not occur when corruption increased after a battle.
Bug fix/ Bug: When a unit spawns it equipped with the same skill in two slots.
Bug fix/ Bug: Healing ward only heals itself.
Bug fix/ Bug: Graphical bug when using the hookshot on objects located in the water.

v1.6.1(Minor UI fix)

UI fix/ Problem: The arrow attack direction position is distorted when viewing enemy unit information.
UI fix/ Problem: Sometimes item names are overlapped in the battle result window.
Bug fix/ Bug: Enemy units cast delayed magic instantly.

v1.6.0 (UI improvements)

- Bug fix/ Bug: Store and shrine items not scales correctly.
- UI/ Now when you press the Func key (default: Alt) it will make the height of the battlefield look flat to help players better understand the battlefield.
- UI/ Now when you hover over the movement range it displays possible ranged attack paths and hit paths.
- UI/ Now when you hover over a tile outside the movement range it displays the move path if possible.

* We are experiencing delays in major updates for game balancing and class adjustments. We apologize for the inconvenience.

v1.5.9

Bug fix/ Ranged overwatched ally attacks bone pillars.
Balancing/ Cooling time of Bone prison is increased from 1 to 2.
Balancing/ Now bone prison can be castable only on units.
Balancing/ cooling time of Bone pillar is increased from 1 to 2.
Balancing/ Now some of bosses have restriction resist.

v1.5.8 (Bug fixes)

Bug fix/ Bug: Invisible ally exist on battle field sometimes.
Bug fix/ Bug: Raise Floor skill's duration is displayed wrong.
Bug fix/ Bug: Regenerate ticks on dead units.
Bug fix/ Bug: Knowledge book is not memorizable in certain situation.
Bug fix/ Minor bug fix on Party information screen when number of members is more then 8.
UI/ Added regenerate vfx.