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Crawl Tactics News

v1.5.3 (Minor bug fixes and balancing)

Bug fix / Bug: Some of skills are not usable when Entangled.
Bug fix / Bug: Range of throw item skill is wrong
Bug fix / Bug: Charge attack skill is active during the first round if it is active on the end of previous battle.
Bug fix / Bug: Gunner has 2 gun mastery up as learnable skills.
Bug fix / Bug: Some of reaction skills are activated even after the caster is dead.
Bug fix / Bug: Can change equipments or use items during stunned state.
Bug fix / Bug: Rogue gets more XP when summoning allies during battle.
Bug fix / Bug: Re-roll button is not selectable using controller or keyboard.
Balancing / Sniper can learn quick draw.
Balancing / Masked archer boss's ap is increased from 2 to 3 and now has quick draw skill.
Balancing / Now Gunner has Ranged Combat 1 knowledge.
Balancing / Now re-roll price of shops are not increased more then 3.

v1.5.2

Bug fix / Bug: Marauder's AP is less then Rogue
Bug fix / Bug: Spirit nova 4 has no improvement.
Bug fix / Bug: Restriction Resistance stat does not work on Entangle effects.
Balancing / Now Rogue can learn Quick draw and Rogue Assassin can learn Quick draw 2
Balancing / Axe throw skill's range is decreased from 8 to 4 and cooling time is increased from 2 to 3.
Balancing / Throw dagger skill's damage is decreased from 12 to 10 and now it is limited skill of 6 charge.
Balancing / Throw Spear skill(and other similar throwing spear skills)'s range is decreased from 8 to 6.

v1.5.1.2(Tutorial bug hot fix)

Tutorial arrow bug fix

v1.5.1

Bug fix / Now `Predict` level enemies can predict teleport trap better.
Bug fix / Bug: Ally Unholy units cannot revive.

v1.5.0 (AI improvement)

AI improvement / Now AI has perception parameter: Shows how to deal traps. from no perception to utilize
AI improvement / Now AI has strategy parameter: How aggressive the AI is. from aggressive to defensive.
AI improvement / Now AI units can remove and pass spike trap or explosive jars or bone pillar by sacrificing themselves if necessary.
AI improvement / Now Utilize level AI units can utilize explosive jars.
AI improvement / Now Predict perception AI units can utilize teleport traps.
AI improvement / Aggressive units ignore fire or spike traps if necessary.
AI improvement / Some units can use move skills like hook-shot leap and teleport.
Balancing / Now bow skills and gun skills need arrows and bullets to use.
Balancing / Now quick draw increase arrows drawn or bullets loaded per turn.
Bug fix / Buff and Debuff skills in legendary items do not work properly.
Bug fix / Bug: Some perks are retained even after the last turn.
Balancing / RangerParty's hire point is decreased from 4 to 3.
Balancing / Now Boss Shoogos has hook-shot skill.