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Crawl Tactics News

v1.5.0 (AI improvement)

AI improvement / Now AI has perception parameter: Shows how to deal traps. from no perception to utilize
AI improvement / Now AI has strategy parameter: How aggressive the AI is. from aggressive to defensive.
AI improvement / Now AI units can remove and pass spike trap or explosive jars or bone pillar by sacrificing themselves if necessary.
AI improvement / Now Utilize level AI units can utilize explosive jars.
AI improvement / Now Predict perception AI units can utilize teleport traps.
AI improvement / Aggressive units ignore fire or spike traps if necessary.
AI improvement / Some units can use move skills like hook-shot leap and teleport.
Balancing / Now bow skills and gun skills need arrows and bullets to use.
Balancing / Now quick draw increase arrows drawn or bullets loaded per turn.
Bug fix / Buff and Debuff skills in legendary items do not work properly.
Bug fix / Bug: Some perks are retained even after the last turn.
Balancing / RangerParty's hire point is decreased from 4 to 3.
Balancing / Now Boss Shoogos has hook-shot skill.

v1.4.3

Bug fix / Bug : Killer instinct does not works with Finisher.
Bug fix / Bug : Can cast raise zombie skill on Silence state.
Bug fix / Bug : The game crashes when two near units both cast Guardian skill and attacked
Bug fix / Bug : Guardian skill intercepts healing
Bug fix / Bug : The game crashes when equipping staff of meteor.
Bug fix / Bug : Ranged overwatch does not works when basic bow skills are in cooling state.
Bug fix / Bug : Some of stats on enemy classes are not applied properly (Skeleton Knight and Beast Warrior)
Bug fix / Bug : Frost Nova 3 doesn't improve anything
Bug fix / Bug : Inverse position card can trigger ranged overwatch.
Bug fix / Bug : Knowledge Stats are squished when a unit have too many knowledge stats.
Bug fix / Bug : No affected warning is not shown when trying to purify or burn the corpse.
Balancing / Noble party's base hire point is increased from 3 to 4.
Balancing / Marauder and Rogue Assassin now have Dark magic 1 knowledge as a class trait.
Balancing / Rogue mage now can learn Max mana up on new skill section.
Balancing / Cooling time of Frost nova is increased from 0 to 2.
Balancing / Charm skill's duration is decreased from 3 to 1.
Balancing / Charm skill's cooling time is decreased from 3 to 2.
Balancing / Now Sleep skill's duration is 2
Balancing / Confuse skill's duration is decreased from 3 to 2.
Balancing / Dark storm now hits only enemies or obstacles and hitting times is reduced from 15 to 7 and accuracy is decreased from 80 to 70.
Balancing / More enemies on the Corruption party and changed party composition of the party.
Balancing / More enemies on final boss party and changed party composition of the party.
Balancing / Added Archer enemies on Masked Archer boss party.
Balancing / Some of skills moved from Main slot to Support slot (Fairy fire/ Shock/ Frost claw/ Haste/ Protect/ Protect dark/ Protect elemental magic/ Strengthen/ Taunt/ Freeze water/ Grass thorns/ Rock protect/ Roct slow/ Soil blind/ Soil protect magic/ Water purify/ Water silence/ Bone pillar/ Dispel magic/ Purify/ Disenchant/ Plant pillar)
Balancing / Now Meteor strike became a delayed magic.
Balancing / Tackle and Two handed mastery up skills are not shown on dungeon anymore.
Balancing / Block rating of shield are decreased.
Balancing / Ice enchanted bows and guns are not spawned on low level dungeon or town.

v1.4.2

Balancing / Added Allow Ally's corpses disappear checkbox.
Balancing / Range of Charm skill is decreased from 4 to 3
Balancing / Cooling time of Charm skill and Sleep skills are increased from 1 to 3
Balancing / Mana usage of Sleep and Charm skills are increased from 1 to 2
Balancing / Divine ray now affects only on Undead enemies.
Balancing / Divine ray's cooling time increased from 2 to 3.
Balancing / Divine ray's accurcy is decreased from 100 to 70.
Balancing / Exorcism's accuracy is decreased from 70 to 55
Balancing / Now any unit's defense stat cannot exceeds 70
Balancing / Now undead enemy bosses have more Holy protection.
Balancing / Shield bash and Maul Skill's stun ratio is decreased from 100 to 70
Balancing / Later level corruption party compositions are changed.
UI / Changed default keyboard binding to be more appropriate to Keyboard and mouse control.
UI / Default keyboard binding before is now moved to Keyboard only binding.

v1.4.1

v1.4.1

Balancing / Accuracies of some of curse skills are decreased.
Balancing / Less XP on Rogue party run.
Balancing / Ranged overwatch's now has maximum range 5 and cooling time is increased from 2 to 3.
Bug fix / Bug: Dark counter nova's casting position is wrong when unit is knock backed.
Bug fix / Bug: Push button works on Preparing battle phase.
Bug fix / Bug: Swapping weapon does not work on Preparing battle phase.
UI / The player unit is automatically selected on battle when playing solo run.
UI / Rogue starts with bow already equipped in an alternative slot.

v1.4.0

Rogue party is Added : For single unit run.
Now supports controller rumble.
Now push skill does not occupy skill slot.
Added button and hot key for swapping to alternative weapons.
Now hireable lancers have better equipments.
Now Defender and Seeker and Warlock are unlocked by default.
Better hireable classes in dungeons.