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Crawl Tactics News

v1.5.1

Bug fix / Now `Predict` level enemies can predict teleport trap better.
Bug fix / Bug: Ally Unholy units cannot revive.

v1.5.0 (AI improvement)

AI improvement / Now AI has perception parameter: Shows how to deal traps. from no perception to utilize
AI improvement / Now AI has strategy parameter: How aggressive the AI is. from aggressive to defensive.
AI improvement / Now AI units can remove and pass spike trap or explosive jars or bone pillar by sacrificing themselves if necessary.
AI improvement / Now Utilize level AI units can utilize explosive jars.
AI improvement / Now Predict perception AI units can utilize teleport traps.
AI improvement / Aggressive units ignore fire or spike traps if necessary.
AI improvement / Some units can use move skills like hook-shot leap and teleport.
Balancing / Now bow skills and gun skills need arrows and bullets to use.
Balancing / Now quick draw increase arrows drawn or bullets loaded per turn.
Bug fix / Buff and Debuff skills in legendary items do not work properly.
Bug fix / Bug: Some perks are retained even after the last turn.
Balancing / RangerParty's hire point is decreased from 4 to 3.
Balancing / Now Boss Shoogos has hook-shot skill.

v1.4.3

Bug fix / Bug : Killer instinct does not works with Finisher.
Bug fix / Bug : Can cast raise zombie skill on Silence state.
Bug fix / Bug : The game crashes when two near units both cast Guardian skill and attacked
Bug fix / Bug : Guardian skill intercepts healing
Bug fix / Bug : The game crashes when equipping staff of meteor.
Bug fix / Bug : Ranged overwatch does not works when basic bow skills are in cooling state.
Bug fix / Bug : Some of stats on enemy classes are not applied properly (Skeleton Knight and Beast Warrior)
Bug fix / Bug : Frost Nova 3 doesn't improve anything
Bug fix / Bug : Inverse position card can trigger ranged overwatch.
Bug fix / Bug : Knowledge Stats are squished when a unit have too many knowledge stats.
Bug fix / Bug : No affected warning is not shown when trying to purify or burn the corpse.
Balancing / Noble party's base hire point is increased from 3 to 4.
Balancing / Marauder and Rogue Assassin now have Dark magic 1 knowledge as a class trait.
Balancing / Rogue mage now can learn Max mana up on new skill section.
Balancing / Cooling time of Frost nova is increased from 0 to 2.
Balancing / Charm skill's duration is decreased from 3 to 1.
Balancing / Charm skill's cooling time is decreased from 3 to 2.
Balancing / Now Sleep skill's duration is 2
Balancing / Confuse skill's duration is decreased from 3 to 2.
Balancing / Dark storm now hits only enemies or obstacles and hitting times is reduced from 15 to 7 and accuracy is decreased from 80 to 70.
Balancing / More enemies on the Corruption party and changed party composition of the party.
Balancing / More enemies on final boss party and changed party composition of the party.
Balancing / Added Archer enemies on Masked Archer boss party.
Balancing / Some of skills moved from Main slot to Support slot (Fairy fire/ Shock/ Frost claw/ Haste/ Protect/ Protect dark/ Protect elemental magic/ Strengthen/ Taunt/ Freeze water/ Grass thorns/ Rock protect/ Roct slow/ Soil blind/ Soil protect magic/ Water purify/ Water silence/ Bone pillar/ Dispel magic/ Purify/ Disenchant/ Plant pillar)
Balancing / Now Meteor strike became a delayed magic.
Balancing / Tackle and Two handed mastery up skills are not shown on dungeon anymore.
Balancing / Block rating of shield are decreased.
Balancing / Ice enchanted bows and guns are not spawned on low level dungeon or town.

v1.4.2

Balancing / Added Allow Ally's corpses disappear checkbox.
Balancing / Range of Charm skill is decreased from 4 to 3
Balancing / Cooling time of Charm skill and Sleep skills are increased from 1 to 3
Balancing / Mana usage of Sleep and Charm skills are increased from 1 to 2
Balancing / Divine ray now affects only on Undead enemies.
Balancing / Divine ray's cooling time increased from 2 to 3.
Balancing / Divine ray's accurcy is decreased from 100 to 70.
Balancing / Exorcism's accuracy is decreased from 70 to 55
Balancing / Now any unit's defense stat cannot exceeds 70
Balancing / Now undead enemy bosses have more Holy protection.
Balancing / Shield bash and Maul Skill's stun ratio is decreased from 100 to 70
Balancing / Later level corruption party compositions are changed.
UI / Changed default keyboard binding to be more appropriate to Keyboard and mouse control.
UI / Default keyboard binding before is now moved to Keyboard only binding.

v1.4.1

v1.4.1

Balancing / Accuracies of some of curse skills are decreased.
Balancing / Less XP on Rogue party run.
Balancing / Ranged overwatch's now has maximum range 5 and cooling time is increased from 2 to 3.
Bug fix / Bug: Dark counter nova's casting position is wrong when unit is knock backed.
Bug fix / Bug: Push button works on Preparing battle phase.
Bug fix / Bug: Swapping weapon does not work on Preparing battle phase.
UI / The player unit is automatically selected on battle when playing solo run.
UI / Rogue starts with bow already equipped in an alternative slot.