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Crawl Tactics News

Crawl Tactics 2.0b now live.

Half of the year has already passed. We have finally uploaded the beta version of Crawl Tactics 2.0. To play the game, open the Steam client, go to your library, right-click on Crawl Tactics, select Properties, go to Betas, and choose beta 2.00.

There are many changes in the game, so there are still many bugs and balance issues. Additionally, save files are not compatible, so please back up your save files before playing the beta version.

If you have any bug reports or suggestions, please visit our Discord.
Discord link

The development is still in progress !

It’s been over a year since the game was released. I didn’t expect the update to take this long or even go beyond 2023. I apologize for the delay ;(
Crawl Tactics 2.0 beta is coming soon. Here is some gameplay footage of the updated game and some screenshots.

[previewyoutube][/previewyoutube]



v 1.6.2 (Minor bug fixes)

UI fix: A proper message is now displayed when corruption increases after a battle.
Bug fix: Fixed an issue where the corruption battle did not occur when corruption increased after a battle.
Bug fix/ Bug: When a unit spawns it equipped with the same skill in two slots.
Bug fix/ Bug: Healing ward only heals itself.
Bug fix/ Bug: Graphical bug when using the hookshot on objects located in the water.

v1.6.1(Minor UI fix)

UI fix/ Problem: The arrow attack direction position is distorted when viewing enemy unit information.
UI fix/ Problem: Sometimes item names are overlapped in the battle result window.
Bug fix/ Bug: Enemy units cast delayed magic instantly.

v1.6.0 (UI improvements)

- Bug fix/ Bug: Store and shrine items not scales correctly.
- UI/ Now when you press the Func key (default: Alt) it will make the height of the battlefield look flat to help players better understand the battlefield.
- UI/ Now when you hover over the movement range it displays possible ranged attack paths and hit paths.
- UI/ Now when you hover over a tile outside the movement range it displays the move path if possible.

* We are experiencing delays in major updates for game balancing and class adjustments. We apologize for the inconvenience.