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Residual News

Come hang out with the dev on Discord !



You can come and talk with me (@orangepascal) over at discord.gg/orangepixel and check out the #residual channel!

I'll be there hanging around on Tuesday to Saturday for most hours of the (European timezone) day, so I'm sure I'll be able to catch you at some time of your day ;)

See you there!

Little Hi! from the developer



[h2]Few words[/h2]
[previewyoutube][/previewyoutube]

Hey, I'm Pascal from Orangepixel, and I'm the solo developer creating Residual. Thanks for checking out the page.. that's step one! step two is install the demo, give it a go, and see if it's something you'd enjoy.

If you do, then don't forget to wishlist the game, and follow the progress in my 'almost' weekly video updates where I talk about the progress of the game, the decisions I'm making during design and development and also WHY I'm making certain decisions.

[h3]Game concept[/h3]
The plan I have for Residual is creating an interesting world where, hopefully, you as a player will actually find places and spots in the, uniquely generated, game world that actually make you just stop and forget about the whole 'mission' the game gives you. Just set up camp, sit a bit, swing on some vines, and just enjoy the environment.

I mentioned uniquely generated, because that's what this game is really about. The whole planet is generated differently every time you play the game. Not just the shape of the underground caverns, but also the temperature, the amount of flora and fauna, the types of flora and fauna, and everything that connects to those features.

It's still a long development road ahead, but I'd love to hear what you think about the demo so far, so drop by on discord.gg/orangepixel and let me know!


-- Pascal / Orangepixel

Swinging towards a public demo | Devlog #10



This week we add actual rope-swinging to the, previously, static vines. It adds a lot of fun, but also enhances the environment a lot as vines also move and sway when the earth trembles!

Another new feature is the over-world background now also change depending on the weather and temperature of the planet. All that and more covered in this weeks devlog:

https://www.youtube.com/watch?v=PzYv56JuqzQ


OH and make sure to check back later this week for playing around with demo yourself !

New interface and new plant life | Devlog #9



A new change to the interface (mostly the inventory handling) as I try to get it as minimalistic as possible and not distract of the environment and "mood" of the game.

I also introduced some new plant life, which will help you light up the areas around you, and started adding some interesting rock-slides, sand, effects and pretty much polishing up for the Steam Festival public demo version that's coming!

Check out the full devlog where I go into a few more details AND fooled around a bit with an epic intro ;)
https://www.youtube.com/watch?v=0EWwI8kfjvE

Spiders, consoles and holograms | Devlog #8



As promised in the previous devlog, this week we introduce itsy bitsy spiders! These critters will crawl out of cobwebs as soon as something touches them, and they bite! Besides that we see the introduction of a new switch-mechanic, and ancient holograms popping up!

I also explain how I add, test, tweak, and improve new game features in an ever growing random game like this.. so a mix of topics in this weeks devlog:

https://www.youtube.com/watch?v=bGLEa-pjKBQ