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Night Spasm News

Night Spasm Ver. 1.0.8.1 release!

Ver. 1.0.8.1

Chapter 2's development required a few game engine changes here and there, and now these changes are coming to Chapter 1! This update brings a few neat additions to the battle system, including a new negotiation mechanic. Why hurt your enemies when they can become your friend? Sure, you won't get any EXP, but perhaps the adventure is the friends we made along the way (not).

Anyway, here are the patch notes:

-Skills and items available in battle are now organized by their icon, allowing for much easier skill and item navigation in combat.

-All inflictions with durations now consistently disappear after the victim of the infliction has performed their skill. Being unable to perform a skill ticks the removal timer down by 1 after every skill of a turn has been performed.

-Escaping a battle is now considered “negotiating”, allowing players to ask for or give mercy to troops of enemies. The percent chance of avoiding a battle is based on the number of living party members versus alive enemies as well as an extra value based on the reputation of your colony.

-Updated the breathing animation of enemies.



It ain't much, but it's honest work. These features will make combat quicker and give players another strategy to win with, a much nicer and faster option at that.

Enjoy the update!

Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

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NIGHT SPASM 3 YEAR PRE-RELEASE ANIVERSERY Dev Log (#3) | Some news and such...

Hello Spasmers, Gideon here.

Can you believe Night Spasm was announced 3 years ago today?!?! May 15th, 2020 marked the day the Night Spasm store page was set up, about a year after the project was started in my potato of a computer. Since Night Spasm's release as a demo via Chapter 1, Chapter 1 has gone from a playable (yet underdeveloped) project demonstration to the fully-fledged starting chapter we have today. Now the base game of all future chapters, Night Spasm has become a project I'm proud to share. Heck, I was so scared of people thinking my project was weird that I didn't even tell my family about the project until 6 weeks before I announced the project to the public! Now I've had the honor of showing Night Spasm to the world and meeting hundreds of wonderful people throughout my career. ❤

It's been a while since I've posted something, so I figured now's the perfect time to give y'all an update regarding Chapter 2 and show you some cool things I've been doing either on my own or with the development team.

[h2]Night Spasm news[/h2]

[h3]Chapter 2 status:[/h3]

Development on Chapter 2 is slowing down a little bit, but this is actually a sign of how close we are to the final product. The development team consists of contract/commission workers and many resource contributors (artists, musicians, programmers, etc.) supporting Night Spasm out of their own interest. Most of the contract workers have finished their jobs and have been compensated accordingly, meaning all that's left for me to do is implement the resources, program what remains of the chapter, and eventually set up the Steam store for Chapter 2's grand arrival.

I absolutely can not WAIT to show you guys all the fun and challenging moments Chapter 2 has to offer! Assemble your colony folks... this is just the beginning of an adventure you'll never forget!

(PSST... if you want to hear some music featured in Chapter 2, visit my Soundcloud page!)

[h3]Website status:[/h3]

Don't worry, we're getting there! We're just ensuring everything works as intended, from the Newsletter system to the rewards page (you might want to keep that one in mind).

For now, here are some snapshots of the site:



Oops, ignore that last image... I'm not too sure where I got that. What am I even looking at? Whatever.

The website will be up sooner than later. Making weird-looking websites are hard, ok?

OH AND BY THE WAY... The website will include a new blog page featuring all sorts of content such as behind-the-scenes stories, bits of advice about game development, leadership, and business, lore drops, and other random little things worth reading. The extra-relevant stuff will still be hosted through Steam, but I figured it would be easier to separate the news from the storytelling, you know? I hope you'll continue reading both my insights and my silly goober material.

[h3]Version 1.0.7.11 coming May 16th[/h3]

There are a lot of new game mechanics coming to Chapter 2, as well as a lot of quality-of-life material. Upon developing some of Chapter 2's new features, I decided to apply some features to the actual game engine so both free-version and paid-version players can enjoy the optimized engine changes, which include the new quality-of-life features.

The update adds some other little content changes to Chapter 1 as well. Remember, Chapter 1 is a preview demo of the full game (Chapter 2 and above); Even though the Steam page considers the game fully released on May 15th, 2020, the TECHNICAL full release of the game is when Chapter 2 comes out. Don't worry, Chapter 1 will always be free, but after Chapter 2 is fully released, the only changes to Chapter 1 from that point will be any changes to the engine. Console editions of Night Spasm (should they ever exist), individual DLC expansions, and new language translations are the only exceptions.

[h2]Some other recent projects:[/h2]

[h3]My presentation at S.O.U.R.C.E:[/h3]

Recently, I've been extremely busy preparing to present two massive presentations at my college Central Washington University (CWU), one of which is for an event called SOURCE. I've been given the honor to present Night Spasm in front of a large group of students of all types of majors. There I will talk about the gameplay of the game and how developing a video game positively affected my career and personal life.

Interesting story, I used to be a Computer Science major due to my interest in game development (I had another game project and a massive fan project before I developed Night Spasm). But, as I truly got to experience leading a team and owning a business, I decided to major in Information Technology & Administrative Management (ITAM major). I realized that it is the designing and directing aspect I enjoy so much of game development, not the technical aspect. As the oldest of three younger siblings, I've always done my best to lead and help people in any way I can, and now I'm doing that through Night Spasm. I enjoy the creative arts and storytelling side of game development the most, especially music, being the music nerd that I am.

Anyway, I'm a little nervous, but it will be very fun. I will post my slides and script on the store page after the event is over.

[h3]"Cat Tank" event:[/h3]

Have you ever seen that one TV show where business owners present their business idea to a bunch of investors? The show known as Shark Tank? Yeh, I'm doing that... kinda...

I'm competing in a knock-off version of Shark Tank called Cat Tank, also happening at my college. I came up with an idea for a new product that could actually become a reality someday. Who knows. All I know is you can't predict the future, but you can shape it with enough sweat, ambition, and medium-sized iced mocha coffees from Burger King (caffeine doesn't affect me anyway, but they're very tasty).

While I can't provide the script and slides for this presentation, I can drop the logo here with no context!



I really like the color orange, don't I? I don't even like oranges.



Well, that's about it. A nice brief dev log I'll forget I wrote in like 2 hours. Expect the update tomorrow and have fun messing around finding those extra secrets I added. Patch notes will arrive shortly!

Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel My personal YouTube channel Twitch channel

Update: We did not reach our Kickstarter goal.

Hello everyone,

After a 30 day campaign, we were unable to reach our Kickstarter goal for Night Spasm: Chapter 2. Don't worry, we're still going to release Chapter 2 in the future... it's just going to take longer. We still intend to deliver every promise we made about Chapter 2, but because the campaign didn't work out, we have a new idea!

Click here to learn more.



Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!

Join the Night Spasm Discord server! Follow our Facebook page! Subscribe to our YouTube Channel! Follow our Twitter! Follow our Instagram! Follow our Twitch Channel!

7 days left for Chapter 2's Kickstarter event!

Just a friendly reminder, the Kickstarter event for Night Spasm: Chapter 2 is going on for 7 more days! You can donate to the development of Night Spasm: Chapter 2 in exchange for various rewards! And remember, if we don't reach our goal, your money will be returned. Rewards will only be handed out if we reach our goal. Even if we don't reach our goal, simply donating shows us that you are interested in the project. Maybe, by some miracle, we'll somehow reach our goal in the final week!

Click the link below to visit the page!

Visit the page here

Thank you!

Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!

Join the Night Spasm Discord server! Follow our Facebook page! Subscribe to our YouTube Channel! Follow our Twitter! Follow our Instagram! Follow our Twitch Channel!

The Night Spasm: Chapter 2 Kickstarter page has gone live!!!

IT'S FINALLY HERE! 🎉

The Night Spasm: Chapter 2 Kickstarter page is live!


Part 2 of Night Spasm's storyline is on its way, and we need your support!

Come visit the newly launched Kickstarter page to see sneak peeks of Chapter 2, engage with the community, and earn prizes for backing up the project!

Click here!

With a set goal of $5000, we need your support in order to ensure we make Chapter 2 the best it can be! In exchange for your support, we're offering a wide range of prizes to show our gratitude. Depending on the amount you donate, you can earn early-access codes, posters, and even your name in the credits! Oh, and let's not forget! Should we reach our goal of $5000, the top donator will win a limited-edition Night Spasm Funko Pop (comes with a custom box and free shipping no matter your location)!

There are some other bonus prizes if we exceed our goal, such as additional music previews and a bonus boss fight added to the game! We hope you consider supporting us in our crazy journey to make the game of our dreams!

For more information, click the link above! If you have any questions, visit the FAQ section of our Kickstarter page; we'll be sure to answer you as soon as possible! Thank you for reading this announcement, and a HUGE thanks to everyone who supported Night Spasm in times past!

[h2]Have fun! :D[/h2]



Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!

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