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Night Spasm News

Happy Easter, everybunny-... I mean, "everybody"!

Happy Easter, Island Dwellers!

Whether you're celebrating the resurrection of Christ, sharing a meal with your family, or taking advantage of the discounted chocolate eggs, we hope you have a wonderful Easter!

Chances are, if you're reading this post on this special day, you may not have anything better to do. And you know what? That's ok sometimes. We've all had days when we feel out of place while everyone is off enjoying the obligations of a holiday (for me, that day is Valentine's Day). Thankfully, the world has many ways to help pass the time. If playing Night Spasm is your way of passing the time, we're not only grateful you chose us out of all the games in your massive Steam library, but we hope we can continue doing what we do best for players like you. Maybe others will find the same enjoyment in our silly little project one day.

We hope you all have a fantastic Easter, and may your fridge be full of Sunday dinner leftovers!



Be sure to visit the b]Night Spasm website and join the Night Spasm Discord server!

[h3]-The Night Spasm Team[/h3]

Please consider following the Night Spasm Steam Community page and our Discord server. Your feedback and support are greatly appreciated. Thank you for reading!

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Bad News, Guys...

Hey guys, MasterMoes here.

As you may've heard, Vander, former leader of MOG's colony since Year 11 of The Island, has been removed from his position due to his recent controversies. After a thorough investigation, Vander was found guilty of the following:

Thievery, murder, human trafficking, kidnapping, arson, racism, sexism, homophobia, jaywalking, prostitution, defacing of historical artifacts, public urination, laughing at bad jokes, pirating episodes from Season 2 of Rick and Morty, leaking information about Hollow Knight: Silksong, stealing government information from the FBI, and opening a portal to the Shadow Realm.

We're very sorry to inform you that Vander will no longer be involved in the Night Spasm storyline, his termination taking place the moment this message is sent. We hope you guys can continue to enjoy Night Spasm without him, and we promise to avoid casting characters who may get themselves involved in similar situations.

Also, here's a mysterious set of numbers that definitely has no absolute significance within the game:

93458610

Have a good day, my little Night Spasm pookies.

Night Spasm: Now With Remastered Writing and Voice Blips!

Hello again, Island Dwellers!

While developing Chapter 2, after officially deciding the writing style and formatting we want to go with for Night Spasm, we decided it would be best to rewrite ALL of Chapter 1's dialog in our fresh, new style! While the topical points and emotions behind each rewrite remain the same, all dialog should be much easier to read, no longer plagued by a young teenager's incapable writing style (15-year-old me really didn't know what he was doing...)

Furthermore, all important characters now have a special voice blip to go along with their text, smaller characters using the default blip sound. Can you guess where each voice blip was sampled from?

With these two additions to the game, we feel we've finally established Night Spasm's true identity, both chapters now harmonizing with each other much more than they did a year or so ago. We've been keeping a close eye on Steam Curator reviews and hosting beta testing sessions with various players close to our teams, and these two changes were most requested. As far as we know, this might be the last major update to Chapter 1 before Chapter 2's release (which, humorously, we've said before).

As for Chapter 2's development, all is running smoothly. Almost every asset for the game is finished and polished, the entirety of the script and all of its routes are written, and almost all of the main game content has been beta-tested from start to end. Now it's a matter of finishing all of the other available routes, side stories, and post-game content, most of which is already halfway done. There's also the matter of publishing the game (and its soundtrack) on other consoles once the game is bug-free, likely a few days after the game's Steam release. We hope you will join us for Chapter 2's release, and we'll be sure to keep fans like you updated throughout development. Who knows? Maybe we already have some preview content on the backburner just WAITING to be released!

That's all for this post! Be sure to visit the b]Night Spasm website and join the Night Spasm Discord server!

Stay gaming!

[h3]-The Night Spasm Team[/h3]

Please consider following the Night Spasm Steam Community page and our Discord server. Your feedback and support are greatly appreciated. Thank you for reading!

Night Spasm website Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel

New Discord Server Overhaul!

A NEW COMMUNITY DISCORD SERVER BETTER THAN EVER!


Join the new Night Spasm Discord server here.

Discuss theories, post art, share memes, participate in community events, and chat with other players in the newly released Night Spasm Discord server!

  • Gain level-up roles by chatting with other members, posting art, upvoting posts, and competing for the #1 slot on the Hypeboard!
  • Participate in fun events and server competitions to win community and in-game rewards!
  • Contribute to the game's development through content submissions after reaching LVL 10!


The Discord server is the #1 place to engage with the Night Spasm fanbase, and we have a few special events planned this October. We hope to see you there, player!


[h3]-The Night Spasm Team[/h3]

Please consider following the Night Spasm Steam Community page and our social media. Your feedback and support are greatly appreciated. Thank you for reading!

Night Spasm website Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel

Night Spasm version 1.0.10.0 | The Better Together Update

Night Spasm version 1.0.10.0 | The Better Together Update


It's hard to lead a colony all on your own, right? Well, fear loneliness no longer! You can now play Night Spasm locally with a friend!

With Multiplayer Mode (accessible via the Title Screen, FAD menu, or the newly revamped tutorial), you and a friend can participate in battles together! Player 1 controls the leader, while Player 2 controls the other party members. And they said couch co-op was dead!

Currently, two gamepads are required to play Multiplayer Mode. We plan on implementing other control options in the future, such as sharing a keyboard or using the keyboard + a gamepad. We also plan on adding many new multiplayer-centered game modes in the near future, so stay tuned!

Another feature worth mentioning is the new Quick Menu, a way of easily accessing teleportions, map items, healing items, and more while exploring the overworld! It includes a new Objective Screen, a useful panel telling you where to go and what to do to progress the main story! Access the Quick Menu by visiting the base for a quick tutorial!

Here are the full patch notes:

Ver 1.0.10.1

-Added Multiplayer Mode, allowing a second player to participate in combat. Player 2 controls all party members, other than the current leader, in battle. Two gamepads are required to play Multiplayer Mode.

-Completely revamped the tutorial and opening cutscenes (which may or may not include a special boss fight now).

-Added the “quick menu”, a smaller F.A.D. menu you can access to view the current time, view your current objective, and quickly use frequently used items, such as teleportions, tachytita potions, visibility items, and more!

-Added a new action skill: learn. When learn is used, the party member earns EXP based on the number of enemies in the battle multiplied by triple their LVL. They also gain 20% more EXP at the end of the battle. However, the rest of their turns will be skipped for the entire battle. Dying will remove the learning effect.

-Rearranged the portalpack categories for easier access and better item organization.

-Skills that do not hit the enemy and deal damage, such a mental attacks or tactical skills, will no longer consume weapon durability when used, and party members will no longer lose any armor durability when hit by these attacks as well. Additionally, healing skills no longer consume the user’s weapon durability, nor does the target lose any armor durability.

-Greatly reduced the amount of equipment found in a victory chest. To balance the reduction, the durability of every weapon and armor has been increased.

-Critical hits now do double damage instead of triple damage.

-Counterattacks now play their own sound effect.

-Skills or items that heal allies by the percent of the user’s MHP now calculates the HP given by the target’s MHP, rather than the user’s MHP. This applies to percent-based SP items as well.

-Skills or items that give UC now give the UC to the target rather than the user (unless otherwise specified).

-Changed the descriptions of all skills and items to keep terminology consistent. Some minor strength and ability adjustments were made to certain skills and items as well.

-Certain items with high-level healing abilities can now be used in battle.

-Better optimized controller support for Xbox and Nintendo Switch controllers.

-Fixed the hitboxes of HP, SP, and UC fountains.




Ok, we know we said version 1.0.9.0 would be the last big update to Chapter 1 before Chapter 2 releases, but sometimes we can't help but change our minds. Local multiplayer is something we've wanted to do for a while now, and though it's a simple form of multiplayer, it's a start. We hope to expand the ways Night Spasm can be played with friends (or even your enemies, should a Night Spasm Battle Royal ever happen). We have a lot in store for multiplayer content, but for now, enjoy playing the campaign with a buddy or two!

Recent news:


Chapter 1's soundtrack is available to download on Steam!

If you haven't downloaded it yet, you can now listen to Chapter 1's soundtrack through Steam and download the MP3 files as well! It's completely free to download, so check it out here!

Discord server updates:

In the Night Spasm Discord Server, you can now ask Theodore, Vander, and Evana questions to answer! Simply ask your question in the ask-the-characters channel and see what they say!

We're also looking for server emoji suggestions, so if you're an artist, show us your Night Spasm art for a chance to see it as a Discord emoji!

Chapter 2 status update:

Development is still going great, but that's not all this time! Recently, we decided to make a collection of executive decisions that will help us get the chapter out sooner. There's a lot to say, so we'll leave that for another post, coming sometime soon.

On the more specific side of the development details, we're happy to announce that Chapter 2's soundtrack is complete! Maybe there are a few previously unused songs we might throw in later, but as for all the songs composed for specific Chapter 2 scenes, it's complete! We're almost done with all of the pixel art as well! Map design and coding needs some work still, as well as implementing all the assets, but it's safe to say we're more than 3/5ths of the way done!



That's all for this announcement! Stay tuned for a bigger update on Chapter 2's development later this month! Thanks for taking an interest in the game, and we hope to see you when Chapter 2 releases!

Keep gaming,
The Night Spasm Team



Please consider following the Night Spasm Steam Community page and our social media. Your feedback and support are greatly appreciated. Thank you for reading!

Night Spasm website Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel