1. Night Spasm
  2. News

Night Spasm News

Night Spasm: Chapter 1 OST now available on YouTube and YouTube shorts!

Listen to the Night Spasm soundtrack on YouTube!


Chapter 1 OST on YouTube

Listen to the Night Spasm: Chapter 1 soundtrack anywhere and any time, now available on YouTube! Every song, as part of the Night Spasm soundtrack, is royalty-free and available to use for YouTube videos, shorts, Twitch streams, and other forms of content creation, meaning you won't lose any monetization by using Night Spasm music in your videos!

If you would like to include Night Spasm in your YouTube videos, you can download the soundtrack through this Google Drive link: Chapter 1 Soundtrack download

(For more information about using Night Spasm music for content creation purposes, see the description of any of the soundtrack music videos).

We also plan on publishing the Night Spasm soundtrack for use in Instagram Reels, Facebook videos, and TikTok! Furthermore, we hope to make the soundtrack available on platforms such as Spotify, Soundcloud, Amazon Music, and more!

Due to some licensing agreements regarding priorly-published songs (whether they were original songs published elsewhere or contributed pieces of music from guest artists), not every song may be available outside of the YouTube release of the soundtrack, but we'll do what we can to make the Night Spasm soundtrack as accessible as possible!

Enjoy the beats!

Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

Night Spasm website Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel

WE HAVE A WEBSITE NOW! (nightspasm.com)

Visit the all-new Night Spasm website!


nightspasm.com

That's right, Night Spasm has its own website! Visit the site to earn prizes, see blog posts, follow the Night Spasm newsletter, and view a MASSIVE preview of Chapter 2!

There may even be a few secret URLs to find! (;







Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

Night Spasm website Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel

The Benefits of Being an Entertainer (A Night Spasm presentation).

Hello Spasmers, Gideon here.

A few weeks ago I mentioned I had the honor of presenting Night Spasm at my college, Central Washington University. I presented the practical applications of being a video game creator and explained how I used psychology studies to enhance the player's storyline experience of my game. After giving my 10-minute presentation to all of the judges, I was told over 862 business, computer science, IT, and psychology majors used my presentation data and advice as sources for their own projects and as materials for assignments! Furthermore, I've been given the honor of explaining the leadership and marketing aspects of Night Spasm's development in a class this coming Fall. I'm very honored and excited to share more of my journey in game development, and I am eternally grateful for all of the online and local support I've received over the past few months!

In honor of this milestone, I'd like to share with all of you the script and slides I used to explain Night Spasm's overall concept to the judges! It explains the general guidelines/rules I use when developing Night Spasm and defines my perspectives on video games, storytelling, leadership, and the future of our world as people. I intended to upload this presentation much sooner, but I had some trouble with Night Spasm's event page regarding uploaded images (I even had to contact Steam support to resolve it all)...

You may notice that a lot of the images and lines presented below are currently a part of the Night Spasm store page. I figured the contents of the presentation were perfectly suited for new players ready to immerse themselves into the Night Spasm world. That was the purpose of these slides after all!

Without further ado, I present to you:

The Benefits of Being an Entertainer!


Today I’ve been given the honor of presenting to you the very project that changed my life, a video game project that introduced me to the wonderful worlds of business, leadership, programming, writing, psychology, music, art, and more.

This is Night Spasm, a single-player philosophical role-playing video game that prompts you to make in-game decisions based on your real-life philosophies and worldviews.



(NIGHT SPASM: “An English rendition of a Greek Mythology term “anexélenkto skotádi” (an-ex-eh-linkto sko-dav-ee) which roughly translates to “uncontrollable darkness”. Also the term the characters use to describe the villain’s actions”).

Designed for casual and non-casual players, Night Spasm is both an entertaining adventure of quests and combat but also a personal learning experience that tells a lore-rich story you can study, question, and interpret limitlessly.

The story follows the lives of three main characters, Theodore, Vander, and Evana, three air pilots who have found themselves in a mysterious world after seemingly dying from a plane crash.



Saved from death by a wise and friendly mage known as MOG, the pilots find themselves in “The Island”, a once beautiful world designed to save the lives of those meeting an unfortunate end, now locked in war by an ambitious and terrifying enemy.





Inevit, a phantom of unknown motivations, has captured a mystical entity called “The Rechance”, the source of magic power responsible for saving the lives of countless creatures, including the pilots.





As the player, you are responsible for guiding the pilots in forming a colony to take down the phantom and restore The Island to its former glory.

Or perhaps, you may even have a different plan in mind for these characters…



The gameplay is fairly simple but can become more complicated depending on the answers you seek. Exploring allows you to expand your colony via your base which you can use to interact with recruits, craft items, cook food, receive daily rewards, and more.



The game features turn-based yet hectic battles which often present chances to greatly alter the storyline. Strategy and resourcefulness are the keys to defeating your enemies, whoever they may be, as you teach your colony members new skills, give them equipment, and bring them through all kinds of strange locations and societies.



There are many opportunities to befriend, kill, or even betray a colorful cast of characters through the battle system, each outcome significantly altering your playthrough one way or another.

The game is open-world too, meaning most of the story alterations, big or small, are optional and can be done in the order of your desire, opening even more outcome possibilities.



Music plays an important role in Night Spasm. Individually composed by me and many contributing artists, the soundtrack uses leitmotifs and recurring melodies to establish connections between certain in-game stories.

Some connections are harder to identify than others, but by analyzing the soundtrack, you can find more discoveries than meets the eye.



Night Spasm is an extremely choice-based game that emphasizes how even the smallest of choices can make big impacts on the world. However, the unique part about Night Spasm is that you, the player, are not directly in control of anything within The Island, but instead nothing more than an influence. Just like in real life, we aren’t in control of everything that happens around us, as nice as it would be. The same rules apply to Night Spasm.



Your only way to change the course of time is to manipulate what the characters think rather than manipulate what the characters do, meaning it’s up to the characters to decide how they react to your influence.

Sometimes you’re given the option to choose what a character says but not how they say it. Sometimes you’re given the option to choose what a character talks about but not directly what they say… or even who says it sometimes.

Most characters have a special attribute that either helps or hinders your ability to make influences, meaning the more people associated with your adventure, the harder it is to control your playthrough.



Now, besides being a fun game to mess around with, Night Spasm is also a major personal experience.

Through the game’s characters, lore, world, and intractability, Night Spasm deals with deep and sensitive topics and concepts seen in our modern society and in history.

Much like real life, there are times our worldviews are challenged, and we must choose to either defend our beliefs or turn to the other side. Night Spasm prepares you for those times and accurately applies your beliefs to turn the tide of your playthrough, sometimes subtlety and other times very clearly.

It’s up to you how you let your beliefs affect the storyline, but no matter what you choose, there will always be characters supporting your beliefs or fighting against them, and that’s exactly what makes Night Spasm a game worth playing.



As I conclude this presentation, I’d like to emphasize that, by building this project from the ground up, I’ve learned countless skills that have made me a harder worker and a better person. Social skills, business, programming, music, marketing, storytelling, leadership… ever since I began this project, I’ve learned that entertainment isn’t just some distraction from reality, but a chance to learn and gain new perspectives through someone else’s hard work.

I made this game with perspective in mind, almost as a tribute to all the games, movies, and books that made me into who I am today. I created Night Spasm so others could feel the same enlightening experiences I did throughout my life, hopefully inspiring generations to not only study the magical worlds made from the minds of others but to also tell their own stories in a way other people can enjoy.

As most of you here are probably studying a technological or business field, I would greatly encourage you to pursue the entertainment industry, as it is both a lucrative job in a limitless industry and a chance to reshape the future in your own hands.



(End of presnetation)


I hope this little slide show inspired you to tell your own story in some way. As the students learned, it's important to share the good and the bad of your life so others can look to you for guidance. Whether you have a wonderful movie idea or a diary you've been writing since you were a kid, put all you've got into turning your experiences into an extraordinary work of art. It will do wonders for your life. Trust me, it's easier than it seems!

And hey, if you don't know where to start, send me a friend request through Steam. Let's talk! One day, if you work past the hardships, you could end up in your school's local paper! (;





Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel My personal YouTube channel Twitch channel

Night Spasm Ver. 1.0.8.1 release!

Ver. 1.0.8.1

Chapter 2's development required a few game engine changes here and there, and now these changes are coming to Chapter 1! This update brings a few neat additions to the battle system, including a new negotiation mechanic. Why hurt your enemies when they can become your friend? Sure, you won't get any EXP, but perhaps the adventure is the friends we made along the way (not).

Anyway, here are the patch notes:

-Skills and items available in battle are now organized by their icon, allowing for much easier skill and item navigation in combat.

-All inflictions with durations now consistently disappear after the victim of the infliction has performed their skill. Being unable to perform a skill ticks the removal timer down by 1 after every skill of a turn has been performed.

-Escaping a battle is now considered “negotiating”, allowing players to ask for or give mercy to troops of enemies. The percent chance of avoiding a battle is based on the number of living party members versus alive enemies as well as an extra value based on the reputation of your colony.

-Updated the breathing animation of enemies.



It ain't much, but it's honest work. These features will make combat quicker and give players another strategy to win with, a much nicer and faster option at that.

Enjoy the update!

Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel My personal YouTube channel Twitch channel

NIGHT SPASM 3 YEAR PRE-RELEASE ANIVERSERY Dev Log (#3) | Some news and such...

Hello Spasmers, Gideon here.

Can you believe Night Spasm was announced 3 years ago today?!?! May 15th, 2020 marked the day the Night Spasm store page was set up, about a year after the project was started in my potato of a computer. Since Night Spasm's release as a demo via Chapter 1, Chapter 1 has gone from a playable (yet underdeveloped) project demonstration to the fully-fledged starting chapter we have today. Now the base game of all future chapters, Night Spasm has become a project I'm proud to share. Heck, I was so scared of people thinking my project was weird that I didn't even tell my family about the project until 6 weeks before I announced the project to the public! Now I've had the honor of showing Night Spasm to the world and meeting hundreds of wonderful people throughout my career. ❤

It's been a while since I've posted something, so I figured now's the perfect time to give y'all an update regarding Chapter 2 and show you some cool things I've been doing either on my own or with the development team.

[h2]Night Spasm news[/h2]

[h3]Chapter 2 status:[/h3]

Development on Chapter 2 is slowing down a little bit, but this is actually a sign of how close we are to the final product. The development team consists of contract/commission workers and many resource contributors (artists, musicians, programmers, etc.) supporting Night Spasm out of their own interest. Most of the contract workers have finished their jobs and have been compensated accordingly, meaning all that's left for me to do is implement the resources, program what remains of the chapter, and eventually set up the Steam store for Chapter 2's grand arrival.

I absolutely can not WAIT to show you guys all the fun and challenging moments Chapter 2 has to offer! Assemble your colony folks... this is just the beginning of an adventure you'll never forget!

(PSST... if you want to hear some music featured in Chapter 2, visit my Soundcloud page!)

[h3]Website status:[/h3]

Don't worry, we're getting there! We're just ensuring everything works as intended, from the Newsletter system to the rewards page (you might want to keep that one in mind).

For now, here are some snapshots of the site:



Oops, ignore that last image... I'm not too sure where I got that. What am I even looking at? Whatever.

The website will be up sooner than later. Making weird-looking websites are hard, ok?

OH AND BY THE WAY... The website will include a new blog page featuring all sorts of content such as behind-the-scenes stories, bits of advice about game development, leadership, and business, lore drops, and other random little things worth reading. The extra-relevant stuff will still be hosted through Steam, but I figured it would be easier to separate the news from the storytelling, you know? I hope you'll continue reading both my insights and my silly goober material.

[h3]Version 1.0.7.11 coming May 16th[/h3]

There are a lot of new game mechanics coming to Chapter 2, as well as a lot of quality-of-life material. Upon developing some of Chapter 2's new features, I decided to apply some features to the actual game engine so both free-version and paid-version players can enjoy the optimized engine changes, which include the new quality-of-life features.

The update adds some other little content changes to Chapter 1 as well. Remember, Chapter 1 is a preview demo of the full game (Chapter 2 and above); Even though the Steam page considers the game fully released on May 15th, 2020, the TECHNICAL full release of the game is when Chapter 2 comes out. Don't worry, Chapter 1 will always be free, but after Chapter 2 is fully released, the only changes to Chapter 1 from that point will be any changes to the engine. Console editions of Night Spasm (should they ever exist), individual DLC expansions, and new language translations are the only exceptions.

[h2]Some other recent projects:[/h2]

[h3]My presentation at S.O.U.R.C.E:[/h3]

Recently, I've been extremely busy preparing to present two massive presentations at my college Central Washington University (CWU), one of which is for an event called SOURCE. I've been given the honor to present Night Spasm in front of a large group of students of all types of majors. There I will talk about the gameplay of the game and how developing a video game positively affected my career and personal life.

Interesting story, I used to be a Computer Science major due to my interest in game development (I had another game project and a massive fan project before I developed Night Spasm). But, as I truly got to experience leading a team and owning a business, I decided to major in Information Technology & Administrative Management (ITAM major). I realized that it is the designing and directing aspect I enjoy so much of game development, not the technical aspect. As the oldest of three younger siblings, I've always done my best to lead and help people in any way I can, and now I'm doing that through Night Spasm. I enjoy the creative arts and storytelling side of game development the most, especially music, being the music nerd that I am.

Anyway, I'm a little nervous, but it will be very fun. I will post my slides and script on the store page after the event is over.

[h3]"Cat Tank" event:[/h3]

Have you ever seen that one TV show where business owners present their business idea to a bunch of investors? The show known as Shark Tank? Yeh, I'm doing that... kinda...

I'm competing in a knock-off version of Shark Tank called Cat Tank, also happening at my college. I came up with an idea for a new product that could actually become a reality someday. Who knows. All I know is you can't predict the future, but you can shape it with enough sweat, ambition, and medium-sized iced mocha coffees from Burger King (caffeine doesn't affect me anyway, but they're very tasty).

While I can't provide the script and slides for this presentation, I can drop the logo here with no context!



I really like the color orange, don't I? I don't even like oranges.



Well, that's about it. A nice brief dev log I'll forget I wrote in like 2 hours. Expect the update tomorrow and have fun messing around finding those extra secrets I added. Patch notes will arrive shortly!

Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading!

Join the Night Spasm Discord server!
Twitter Instagram Night Spasm YouTube channel My personal YouTube channel Twitch channel