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Taskforce Dev Update: New Graphics System

A huge few weeks for Taskforce. A week ago I decided to reprogram the graphics system entirely, which needed new versions of the 400-or-so objects in the game. At the same time, I thought I'd create new textures at double the existing resolution too, so effectively all of the terrain graphics have been recreated in the past, long and exhausting, week.

Now, blocks and wall sections are correctly sealed, effectively automatically creating tubes of polygons for the walls and windows etc. Before, almost all objects showed strange fragments of polygons, holes, gaps. Everything looked like an error, but was there for speed. Now it's probably faster and looks better. Here is a look:



Those concrete-ends are just the unseen walls, the black holes will be filled in when your troops see them, as normal. One other thing is that you can now shoot through windows, which looks great and allows proper S.A.S. style entry into buildings.

All of this work means that, sadly, I won't be able to make the deadline for the Steam Summer Games Festival. A public demo will appear, but not this week. Due to the busy-ness of Steam's June Fest, the release date for Taskforce might be pushed back to the end of July.

One last note is that now that all of the graphics are new, the existing screenshots and the video are effectively invalid. I will create new ones...