Taskforce Dev Update: Commando Fun
Huge updates to Taskforce today. I've added the ability to skip units which have moved, and restricted movement on top of odd tiles, like walking over pot-plants, this was actually possible! I've also added a lot more music options. Oddly, for me, there isn't much music in this game; I'd like to add more but time is so limited.
At least five of the missions have had big changes to the maps. I want to make everything non-linear, so that players are given a target but can do it in so many ways that there is no right or wrong or best way. In this mission, a tiny commando-style raid has been authorised; you take just 4 units and must enter a building at night with the aim of destroying a cluster of generators. You are massively outnumbered by armed guards, so must evade as much as possible. There are so many ways in and out of the building that you are free to choose. You can even walk right over the roof and enter the target zone itself without so much as a single guard. All a far cry from linear F.P.S. games with a start here and a target at the end of the hall, but of course, no route is necessarily best, and, just as in The Guns of Navarone, you must escape after the bombs go off.

At least five of the missions have had big changes to the maps. I want to make everything non-linear, so that players are given a target but can do it in so many ways that there is no right or wrong or best way. In this mission, a tiny commando-style raid has been authorised; you take just 4 units and must enter a building at night with the aim of destroying a cluster of generators. You are massively outnumbered by armed guards, so must evade as much as possible. There are so many ways in and out of the building that you are free to choose. You can even walk right over the roof and enter the target zone itself without so much as a single guard. All a far cry from linear F.P.S. games with a start here and a target at the end of the hall, but of course, no route is necessarily best, and, just as in The Guns of Navarone, you must escape after the bombs go off.
