Everything About Taskforce
Hi, I'm Mark Sheeky. I'm surrealist oil painter and music artist now but I've been making games for most of my life, since the 80s back on a Dragon 32 and later Commodore 64.
My Steam Games Festival game Taskforce is the latest in a long line of turn-based, squad-level strategy games I've made. Back in 1993 I made a game called Taskforce for Amiga featuring a team of elite soldiers tasked with completing a special mission. A few years later I released Hilt II, a far more advanced game which is still popular today, then in 1999, a CD-based isometric PC game called Arcangel. Taskforce: The Mutants of October Morgane is the latest in this 25-year evolution of this sort of game and is fully 3D, and uses my own custom-designed game engine called HECToR.
You are cast as commander of Teuton Arcanum Special Knight Force, and given command of 12 elite soldiers to complete a series of mission which unfold to tell a complete story. You'll fight different enemies in different terrains, and choose how to equip them for your own tactics.
I wanted the game to be very open, non-linear, and give the player a chance to play each mission lots of times while making each game different. The start positions for targets and enemy soldiers (or monsters) are random each time, and many of the map layouts are random too. Each mission can be completed in lots of different ways, there is no single path; it's up to you to work out how you want to complete the mission. There are four difficulty levels too, and this setting changes the mission parameters in unique ways for each mission, making the game different every time.
There are 16 main story missions, plus 16 training missions which unlock as you progress through the game, and any past mission can be played as many times as you like. Taskforce also includes a detailed manual which will be published and optionally purchasable as a book from Amazon.
In Taskforce I wanted to make a game which reflects the best of the 80s and 90s Microprose games that I loved to play, games like Project Stealth Fighter and Airborne Ranger, where the time you invest in each mission and each game is rewarded. I wanted to make a game that was realistic, and open, not a fixed path or puzzle, but something like a simulation to play with time and time again.
The game demo will be available from June 9th 2020 and the full game will be released on July 24th 2020.
https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/
My Steam Games Festival game Taskforce is the latest in a long line of turn-based, squad-level strategy games I've made. Back in 1993 I made a game called Taskforce for Amiga featuring a team of elite soldiers tasked with completing a special mission. A few years later I released Hilt II, a far more advanced game which is still popular today, then in 1999, a CD-based isometric PC game called Arcangel. Taskforce: The Mutants of October Morgane is the latest in this 25-year evolution of this sort of game and is fully 3D, and uses my own custom-designed game engine called HECToR.
You are cast as commander of Teuton Arcanum Special Knight Force, and given command of 12 elite soldiers to complete a series of mission which unfold to tell a complete story. You'll fight different enemies in different terrains, and choose how to equip them for your own tactics.
I wanted the game to be very open, non-linear, and give the player a chance to play each mission lots of times while making each game different. The start positions for targets and enemy soldiers (or monsters) are random each time, and many of the map layouts are random too. Each mission can be completed in lots of different ways, there is no single path; it's up to you to work out how you want to complete the mission. There are four difficulty levels too, and this setting changes the mission parameters in unique ways for each mission, making the game different every time.
There are 16 main story missions, plus 16 training missions which unlock as you progress through the game, and any past mission can be played as many times as you like. Taskforce also includes a detailed manual which will be published and optionally purchasable as a book from Amazon.
In Taskforce I wanted to make a game which reflects the best of the 80s and 90s Microprose games that I loved to play, games like Project Stealth Fighter and Airborne Ranger, where the time you invest in each mission and each game is rewarded. I wanted to make a game that was realistic, and open, not a fixed path or puzzle, but something like a simulation to play with time and time again.
The game demo will be available from June 9th 2020 and the full game will be released on July 24th 2020.
https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/