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Taskforce News

Everything About Taskforce

Hi, I'm Mark Sheeky. I'm surrealist oil painter and music artist now but I've been making games for most of my life, since the 80s back on a Dragon 32 and later Commodore 64.

My Steam Games Festival game Taskforce is the latest in a long line of turn-based, squad-level strategy games I've made. Back in 1993 I made a game called Taskforce for Amiga featuring a team of elite soldiers tasked with completing a special mission. A few years later I released Hilt II, a far more advanced game which is still popular today, then in 1999, a CD-based isometric PC game called Arcangel. Taskforce: The Mutants of October Morgane is the latest in this 25-year evolution of this sort of game and is fully 3D, and uses my own custom-designed game engine called HECToR.

You are cast as commander of Teuton Arcanum Special Knight Force, and given command of 12 elite soldiers to complete a series of mission which unfold to tell a complete story. You'll fight different enemies in different terrains, and choose how to equip them for your own tactics.

I wanted the game to be very open, non-linear, and give the player a chance to play each mission lots of times while making each game different. The start positions for targets and enemy soldiers (or monsters) are random each time, and many of the map layouts are random too. Each mission can be completed in lots of different ways, there is no single path; it's up to you to work out how you want to complete the mission. There are four difficulty levels too, and this setting changes the mission parameters in unique ways for each mission, making the game different every time.

There are 16 main story missions, plus 16 training missions which unlock as you progress through the game, and any past mission can be played as many times as you like. Taskforce also includes a detailed manual which will be published and optionally purchasable as a book from Amazon.

In Taskforce I wanted to make a game which reflects the best of the 80s and 90s Microprose games that I loved to play, games like Project Stealth Fighter and Airborne Ranger, where the time you invest in each mission and each game is rewarded. I wanted to make a game that was realistic, and open, not a fixed path or puzzle, but something like a simulation to play with time and time again.

The game demo will be available from June 9th 2020 and the full game will be released on July 24th 2020.

https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/

Taskforce Developer Chat and Q&A

Join Mark Sheeky on Wednesday June 17th to ask any dev questions about Taskforce, from anything technical such as the working of the new custom graphics engine or the audio software used for the soundtrack, to the 2004 origins of the game, Arcangel... Hilt II, the 1993 Amiga Taskforce, or anything else.

Live on the Cornutopia Software Discord Channel: https://discord.gg/Cg53eZc

Taskforce Developer Chat and QA

Join Mark Sheeky on Wednesday June 17th to ask any dev questions about Taskforce, from anything technical such as the working of the new custom graphics engine or the audio software used for the soundtrack, to the 2004 origins of the game, Arcangel... Hilt II, the 1993 Amiga Taskforce, or anything else.

Live on the Cornutopia Software Discord Channel: https://discord.gg/Cg53eZc

Developer Chat and QA

Join Mark Sheeky on June 11th to ask any dev questions about Taskforce, from anything technical such as the working of the new custom graphics engine or the audio software used for the soundtrack, to the 2004 origins of the game, Arcangel... Hilt II, the 1993 Amiga Taskforce, or anything else.

Live on the Cornutopia Software Discord Channel: https://discord.gg/Cg53eZc

Taskforce Dev Update: Training Testing

A few tweaks to the game today and testing the new training missions. All have new objectives. The Assassination Training involves hunting one enemy but not being allowed to kill anyone except your target. It's perfect for one, lone unit, hiding behind objects and using stealth tactics. The opposite end is the Major Assault, one of the few missions in the game which allows you to use all 12 members of the squad. In this, an overwhelming force, more than 3:1, have taken over your base and you must retake it.

Testing is taking place each day. We're at the stage now where radical new ideas are for potential sequels. The key thing now is to check that what is there, and what should be there, works exactly as it should.

Most of the training missions make use of multiple levels to provide interesting vantage points. This Terror Troop armed with a Pyrox Burner is one of 40 enemies here.