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Terrordrome - Reign of the Legends News

Terrordrome : ROTL Update 21 Quick Fix 1

  1. Fixed an issue in the tutorial that wouldn't allow you to advance forward.

  2. Fixed an issue on Franky's Back Grab not doing any damage.

  3. Fixed an positioning issue in Franky's Close Unleashed vs Sasquatch.

Invisible Man Enters The Terrordrome - Terrordrome: ROTL Update 21


[h3]New Content[/h3]



  1. invisible Man is now a playable character and selectable on character selection screen, here is his bio from the Web Site

    A scientist and a well-equipped mercenary, Henry Griffin was plagued by his infatuation with cloak technology to better advance himself on the battlefield. His search for true invisibility resulted in him leaving the forces and perusing the rumors of special mediation techniques within the monks of the Tibetan mountains. Proving his theory of changing a physical object to be rendered invisible to the naked eye within a very specific frequency led his training to take a downturn finding himself tuning into a realm from beyond full of vicious creatures. Discovering a new world, Griffin took to researching it immediately traveling back and forth using leather clothing as protection noting down everything he can. Needing funding for this new project he took up a job as a mercenary for a vampiric CEO with his newfound powers despite the disapproval of his master.

  2. New Stage is now selectable named : Greenhouse this is the home stage for Invisible Man

  3. New Stage is now selectable named : Underground Lab this stage is the last selectable stage within the game and is mainly for story purposes. Here is the theme for this stage.

    Next content update will include character Arcade Intro and Outros that are current in process of being created. This will most likely be included in the first full release build after exiting Early Access.




[h3]Latest Improvements[/h3]



  1. Online mode has gotten a revamp to allow for better Initialization of our rollback netcode. This also allow for better set up of matches allowing all users in the lobby to select if they want to be player 1, player 2 or just spectate.

    With this new lobby system there is now a chat window to allow for communication, this chat is set up to be PG so a strict filter is in place.

  2. Move sets are no longer preloaded when the game is launched reducing the memory overhead, as of this update we now load move sets from an asset bundle asynchronously allowing for faster loading times. This also helps any memory issues that previously was plaguing Steam Deck.

  3. Arcade mode has been reduced to only 8 total fights, 7 of which will be random from the whole roster.

  4. When on the final round while performing a combo if you get the opponents health below zero you will enter and OVERKILL state allowing your combo to continue. This gives you the opportunity to finish your opponent off with a Death Sentence. But due to certain limitations a re-stand or OTG isn't allowed during this state. So be mindful of the combo extensions you haven't used.

  5. AI difficulty has been adjusted as we had found that in some cases changing the difficulty settings in the options really effect the AI opponents behavior.

  6. Various stage changes and fixes mainly to the collision box for keeping cameras from not going out of bounds during moves in the corner.



[h3]Character Fixes[/h3]



  1. Fixed an issue with all characters AI from not getting stuck in an endless loop of trying to dodge, this was due to the AI trying to dodge a projectile that was no longer on screen.

  2. Updates to all sounds for each character some issues with incorrect volume settings may still be present we're still looking in to these issues.

  3. Changes where made to the counter break animation this will appear as the opponent flashing red and performing a block animation. In most cases during a combo if performed successfully you'll see your character dodge the combo break allowing to continue your combo.

  4. Fixed an issue that would sometimes freeze the opponent after blocking certain moves while crouching.

  5. Fixed a lot of unintended loops for all characters.

  6. Sasquatch no longer has an EX version for his invisibility, previously this was meant to make him projectile Invulnerable but would make fully invulnerable from being hit.

  7. Cameras on certain moves have been adjusted in the corner allowing to show the action better and to not go out of bounds of the stage.

  8. Wendigo's Ice Spike move has been changed to a new move called : Summon Turn Pike This summons a spinning turning pike from the ground behind the opponent. If performed during a combo it will allow Wendigo to bounce the opponent back in to it. The Normal version allows for 3 hits while the EX version allows for 5 hits.





Invisible Man Gameplay Stream - Terrordrome ROTL Dev Stream

So we're moving forward with our next update plans and have decided not to create a game play trailer for Invisible Man. Instead we're going old school and showing full gameplay during a stream.

Once the full gameplay has been shown we'll be launching Update 21 on Steam and Epic Game Store and read patch notes on stream and maybe attempt to play some matches online.

Start time is around 11:30 AM CDT we should be live for at least 2 hours.

Terrordrome Reign of the Legends Development Update: April 2024

Greetings everyone and a happy warm welcome from the Terrordrome team.
we have been working hard the past few months continuing the develop Reign of the Legends as much as we can and we'd like to apologies for not creating a update for March.
The reason why we decided this was that we simply didn't have enough developed content enough to warrant a new update and as some are aware, some of us are still working full time jobs and it takes us away from developing the game quicker but now we have content to share with you today!

Wendigo has a brand new move!



This move is the turnpike!
when making the Wendigo we added a move called ice spike where the creature summons a giant spike of ice out of the ground which lifts the opponent off the ground.
when trying it out we found along with our testers that the ice spike felt a little 1 dimensional and unfun when labbing and we knew we could do better and create something more fun.
This new move has Wendigo summon a bony turnpike from the ground, the amalgamation structure of bones will rotate for a period of time creating a long lasting hit box that can hit your foe until it despawns.
since the move had been given to our tester/Patreon build of the game we have already seen our testers preform unique and creative combos with the move including summoning the pike behind the opponent and launching them into it creating a new juggle combo as if they were like playing a game of tennis.

Development of arcade intros and outros



As stated in the previous update we were working on intros and outros for the Arcade mode for every character in the game and now we have images to share with you!
We have for now censored the text for spoilers but this is what to expect in terms of artstyle that will be in all arcade branches going forward, So far we have completed both the intro and outro for Alex Van Helsing and the intro for Neverman.
We'd like to remind everyone that this is not the actual story mode or canon to the games story but what if scenarios that may have potentially happened in an alternate reality within the Terrordrome Reign of the Legends universe.

Online lobby fixes and adjustments



We have overhauled our lobby system.
Now when joining a lobby you can now choose to select if you want to be player 1 or player 2 as well as now being able to view friends matches if you are within the same lobby, at this time there's only 2 spectators maximum but we plan on adding more.
This new lobby also now comes with a chat box for those who want to discuss thing before and after the match.
Please keep in mind that this lobby is subject to change as we continue to develop it further.

That's all for today, thank you always for sticking through our journey and thank you for reading
- The Terrordrome Team.

Terrordrome: Reign of The Legends Development Vlog #7

Here’s the vlog you guys have been anticipating.
Today our lead designer Huracan will be going over stage polishing, Invisible Man and the future release plans for the game.

[previewyoutube][/previewyoutube]