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Terrordrome - Reign of the Legends News

Freeze Issue Fix.

We have found a fix to the freeze issue that was identified during Maximilian Dood's stream last night.

Please remember if you have found ANY issues to report them here on Steam or on our Discord!!

Terrordrome: Reign Of The Legends Update 20 Hotfix 1

Some minor issues have been addressed in this update



  1. Fixed an issue not allowing the controller config to display.

  2. Fixed the right side corner of the Erase Warehouse blocking the fight.

  3. Increased the height of Spring Heeled Jack's hit box

  4. Fixed an issue causing Spring Heeled Jack's EX version of Somersault to use two stocks of meter.

Gliding In From the Sky Spring Heeled Jack Enters The Terrordrome!!

This update includes a new playable character Spring Heeled Jack , two new stages and major bugs fixes!!

[h3]New Content[/h3]

  1. Spring Heeled Jack is how selectable from the character selection screen here is his bio:

    Wheelchair bound engineer by day, spring-loaded master thief by night. Leroy Jackson has lived in poverty his entire life within the lower end of the streets and being amputated from the knees down made his life that much more difficult. One day after a traumatic event he decided to take matters into his own hands creating artificial legs and robbing the over privileged until one day his eyes were opened to the real world when stealing an artifact from Dracula himself, revealing to truth about the vampiric society that ruled over New York and potentially the world. With newfound knowledge he has joined Alex’s quest to take down The Count once and for all.

  2. New Stage Added: Frankenstein's Sanctuary has been added to the game as a selectable stage, this is the home stage of Frankenstein.

  3. New Stage Added: Erase Warehouse has been added to the game as a selectable stage. This is the home stage of Spring Heeled Jack.



[h3]New Features[/h3]

  1. New Battle Settings for online play, Online has changed and no longer goes to the character selection screen or stage selection. The selected character can be set in this screen, along with the stage. The stage is only selected by the host, and can be changed in the lobby as well.


  2. Online Lobby changes also include Battle settings you can change the selected character also within the lobby and also the stage. You can access this menu by pressing Y/Triangle while inside a lobby with more than one user. When both players ready up a count down will begin once it ends you'll proceed to the loading screen.


  3. New post match lobby after ending a match a new option has replaced the character selection screen option to return to lobby. So you can select different characters and select a new stage.

  4. Online play now allows for 2 extra users to be connected to a lobby, user 3 and 4 will be able to view the match as a spectator. This feature may still have issues so if you looking to spectate a match be sure to enter the lobby as soon as possible.



[h3]Improvements[/h3]



  1. Updated Blood VFX are included in this update, some animations are still using the old blood VFX we'll be doing a pass later on to update these moves to include these new visual effect.

  2. After some debugging with Steam Deck we have found the best settings was to keep the visuals at a Low Setting and while using the latest Proton version 8.0-4. This gives the game more stability while playing on Steam Deck.

  3. Training Mode settings now save after exiting this game mode, current keeping Opponent State to AI will reset back to Stand due to a crash issue that's still being investigated.

  4. On a previous update we had changed how the game would boot up, we found that this change caused the game to take longer to load in to matches. With that said we have greatly improved loading times between matches, in most cases match load will be almost instant when loaded from a SSD. We are still looking in to how we can improve loading times on a HDD but as of right now we still recommend installing the game to a SSD or M.2 drive.




[h3]Bug Fixes[/h3]

  1. Fixed a major issue that would cause the games frame rate to drop when pressing more than one input. If you had low frame rate in previous versions of the game please give this a try you may find the game runs extremely better!!

  2. Fixed an issue that would bring you out of block state after blocking a projectile attack.

  3. Fixed a major issue when dodging certain projectile attacks causing a endless counter hit state, now these projectiles can be dodged as intended.

  4. Fixed an issue causing certain moves to not trigger proper animations on hit.






Terrordrome Reign of the Legend Development Update: October 2023

Update to the Team.

During the month some of the team had to step back from the project due to life events.
September has been a struggling month for some of us and we apologise for the inconvenience on certain parts of development like announcements and trailers.

Spring Heeled Jack.



We have been working with our marketing partners to help release Spring Heeled Jack in a way that benefits the milestone achievement of his release.
There is no release date at this time, but stay tuned as we hope everyone will be able to enjoy the release as it comes.

New blood!





During September we've updated all our blood effects to make things really splatter.
These new visuals improves the blood effects, big gashes of blood exits the opponent and now splats onto the ground below before it slowly dissipates away.
These new blood effects will come with the Spring Heeled Jack update.

Spectator mode.

Our Coder Brad has developed an online mode to be able to spectate matches between other players.
This is a key feature for tournament organisers and online events and the mode will be available along with Spring Heeled Jack's release.

Other in development characters.



Similar progress is being made from the last months update with Invisible Man being integrated into the games engine as well as two of the secret characters in the animation phase which is almost complete, once finished the final character will enter the animation phase.

Despite the difficult month for some of us we thank you all for the continued support and appreciate all the comments and criticisms made as we listen and improve the game to create fun times for all of our players and we will continue to do so.
Thank you.

- The Terrordrome Team

Terrordrome: Reign Of The Legends - Development Update: September 2023

Overcoming Huge Hurdles in Development




[h2]This past month, the team had to delay our next major update for a short while due to a major bug discovery. Thankfully, we can say our next major update release very soon!! Here's the details![/h2]

[h2]Coding[/h2]

[h3]Major Bug Fix[/h3]

We was able to fix a major bug in the game that involved causing the frame rate to drop when pressing inputs. So be sure to look out for our next update and try it out if you previously had poor frame rate. Since this is now fixed, we are now cleared to move forward with our plans for the next update! We are always looking out for any bugs, so please feel free to submit any findings to the discussion thread or our discord server.

Of course, there is also work going towards connection stability for online play and memory leaks. We are still investigating other issues in game at this time.

[h2]Characters[/h2]

[h3]The Invisible Man[/h3]



With Spring Heeled Jack ready to launch, we have finally begun implementing the Invisible Man into the game. We have started with basic attacks and reactions for The Invisible Man. He currently has a few special moves implemented as well. There is still a lot of work to be done here, but we can say that this character is performing very smoothly in game. Here are some previews of him in engine!

In our next development update, we will explore more of the Invisible Man's powers and gameplay. We believe that this fighter will be a trickster, capable of some deadly mix-up potential both visible and invisible.

[h3]Final Three Fighters[/h3]

As of writing, we have began implementing the first of the final three fighters. Fighter #1 currently has basic reactions ready. Animations for the first two fighters are complete. Fighter #3 will begin to receive animations soon. We still are not ready to reveal these fighters just yet. These bonus fighters have evolved in concepts the most throughout this development process. We are excited to include them to the roster, and we believe they will be great additions to the game.

[h3]October Vlog[/h3]

Our next development update will be in the form of a Vlog entry to our series of development vlogs! We have some more exciting details to share, most of which consist of Invisible Man details, some teases, and more!

We are working hard to bring you a better game each day. We're excited to be nearing the end of our roster, as it gives us more time to focus on improving other aspects of the game before launching next year. It has been quite the journey, and we still have a long path ahead of us. Thank you all for supporting us and continuing this journey with us.

- The TerrorTeam