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Terrordrome - Reign of the Legends News

Terrordrome: Reign Of The Legends Update 20 Patch 2

Fixed some animation issues, sound changes, stage updates and balance changes.



  1. Alex Van Helsing balance changes and fixes :


    • Unreported issue, Helsing's P K M S no longer hits low twice and now after Punch hit's High.

    • Unreported Issue, Helsing's EX Flying Kick is now blockable on the final hit, this move is now
      punishable on Block.

    • Helsing's Bombs now explodes if he gets knocked to the ground.

    • Helsing's Low Bomb can only be cancel from a hit confirm, this removes an infinite block string.



  2. Update Character select screen, Stage select screen and VS loading screen to show the updated Cemetery.

  3. The following characters have had their sounds adjusted or changed, in the future more characters will have their sounds adjusted as we have begin full polish phase:



    • Frankenstein

    • Sasquatch

    • Alex Van Helsing



  4. Helsing's Arcade has had an adjustment to lighting and inclusion of other new props.



  5. Dr. Jekyll's Laboratory's has had a major overhaul with new lighting and inclusion of new props.



  6. Removed Neutral Up input from all Jump Cancels this was causing odd issues when done from certain moves.

  7. Fixed an issue not allowing blocking during the last frames from standing up from a knockdown.

  8. Fixed missing Grab reactions from Spring Heeled Jack's grabs vs Frankenstein.

  9. Sasquatch can no longer loop stand punch in the corner, as a result the second hit of his P M P string had it's start up adjusted from 22 frames down to 15.

  10. Fixed Sasquatch's Anti Air command grab from sometimes not doing any damage, also fixed an input issue with the EX version of this move.

  11. Fixed an issue with Wendigo's EX Command Grab using 2 bars of meter, also fixed an issue with this move causing an odd offset within the animation.

  12. Potential fix to Unleashed moves not working on certain characters, these moves are at the top of each characters move set giving these moves top priority. If you still experience this issue PLEASE reach out to BradSama on our discord, we really need everyone's help to get this sorted out.

  13. Limited the buttons to Start and Confirm button (Default layout Config Xbox A, PlayStation Cross or G Key) in order to skip Intros.

  14. Fixed the Default layout for Dual Sense controllers (PS5 Pad) this will also fix the Confirm button within the UI back to Cross. So if you had issues with this controller from previous updates try to Restore Defaults.

  15. Music is now enabled by default from a fresh install, previously an issue had caused this to be disabled.

  16. If Yes is selected on a fresh install to access your EGS friends list but the overlay is cancelled to login. You'll be logged in with Steam and not be asked to login to EGS again, you can login to EGS at a later time within the Settings menu. Once again you don't need an EGS account to play the game or play online.

Terrordrome Reign of the Legend Development Update: November 2023

Post-Halloween Development Vlog


[h2]This month's update will be a bit short, but there will be more to share soon! Let's dive in![/h2]

[h2]Coding[/h2]

[h3]Major Bug Fixes[/h3]

With the recent update coming out later than anticipated, it allowed our lead coder Brad an opportunity to include more in the update. This included spectator mode, new blood effects, and more. Following the release of the recent major update, the team has been actively hunting for bugs this past month. This is a constant endeavor, as you know. It is a time-consuming, yet necessary step in our project's life cycle. Recently, we have found resolutions for hard freezes, improper animation placement, and online connectivity issues. Please report any bugs found in our discussion pages here on Steam or in our Discord.

[h2]Animations[/h2]

[h3]Stage Polish[/h3]

This month marks the beginning of future stage polishing. We have heard the criticism of our stages, and we couldn't agree more. They are in need of love. As you may have seen, the Cemetery Crossroads stage has received a revamp, and we plan to add more to existing stages. This topic is placed here as our lead animator Marc is taking time away from character animation to focus on stages. More details will be shared in following updates.

[h3]Characters[/h3]

As mentioned above, character animations are set aside temporarily. The Invisible Man's animations are entirely complete, as all that is left for this character is integration. The first 2 of the 3 bonus fighters animations are complete as well. The final fighter has been modeled, however work on the final bonus fighter's animations has yet to start. More news on this topic will be covered in an upcoming vlog.

[h2]Other News[/h2]

[h3]Project Scope[/h3]

Recently, the team has made some significant decisions regarding the project's life cycle and road map due to increasing project scope and ambitions. The details of this will be further explained in our upcoming development vlog.

[h3]Dev Vlog 7[/h3]

Due to personal matters, some of our team had stepped away temporarily. This resulted in an unfortunate and unexpected delay in developing our newest vlog, which had been scheduled for October. The vlog is still underway, now with greater information and updates. We have very important news regarding the project scope, bonus fighters, teases, and more. So stay tuned!

We hope you had a great Halloween this year, as we certainly did. Reign of The Legends has received quite some recognition online, and we are happy to see it. We are continuing to expand and improve the game, taking into consideration the criticisms we receive. Thank you for supporting and following us!

- The TerrorTeam

Freeze Issue Fix.

We have found a fix to the freeze issue that was identified during Maximilian Dood's stream last night.

Please remember if you have found ANY issues to report them here on Steam or on our Discord!!

Terrordrome: Reign Of The Legends Update 20 Hotfix 1

Some minor issues have been addressed in this update



  1. Fixed an issue not allowing the controller config to display.

  2. Fixed the right side corner of the Erase Warehouse blocking the fight.

  3. Increased the height of Spring Heeled Jack's hit box

  4. Fixed an issue causing Spring Heeled Jack's EX version of Somersault to use two stocks of meter.

Gliding In From the Sky Spring Heeled Jack Enters The Terrordrome!!

This update includes a new playable character Spring Heeled Jack , two new stages and major bugs fixes!!

[h3]New Content[/h3]

  1. Spring Heeled Jack is how selectable from the character selection screen here is his bio:

    Wheelchair bound engineer by day, spring-loaded master thief by night. Leroy Jackson has lived in poverty his entire life within the lower end of the streets and being amputated from the knees down made his life that much more difficult. One day after a traumatic event he decided to take matters into his own hands creating artificial legs and robbing the over privileged until one day his eyes were opened to the real world when stealing an artifact from Dracula himself, revealing to truth about the vampiric society that ruled over New York and potentially the world. With newfound knowledge he has joined Alex’s quest to take down The Count once and for all.

  2. New Stage Added: Frankenstein's Sanctuary has been added to the game as a selectable stage, this is the home stage of Frankenstein.

  3. New Stage Added: Erase Warehouse has been added to the game as a selectable stage. This is the home stage of Spring Heeled Jack.



[h3]New Features[/h3]

  1. New Battle Settings for online play, Online has changed and no longer goes to the character selection screen or stage selection. The selected character can be set in this screen, along with the stage. The stage is only selected by the host, and can be changed in the lobby as well.


  2. Online Lobby changes also include Battle settings you can change the selected character also within the lobby and also the stage. You can access this menu by pressing Y/Triangle while inside a lobby with more than one user. When both players ready up a count down will begin once it ends you'll proceed to the loading screen.


  3. New post match lobby after ending a match a new option has replaced the character selection screen option to return to lobby. So you can select different characters and select a new stage.

  4. Online play now allows for 2 extra users to be connected to a lobby, user 3 and 4 will be able to view the match as a spectator. This feature may still have issues so if you looking to spectate a match be sure to enter the lobby as soon as possible.



[h3]Improvements[/h3]



  1. Updated Blood VFX are included in this update, some animations are still using the old blood VFX we'll be doing a pass later on to update these moves to include these new visual effect.

  2. After some debugging with Steam Deck we have found the best settings was to keep the visuals at a Low Setting and while using the latest Proton version 8.0-4. This gives the game more stability while playing on Steam Deck.

  3. Training Mode settings now save after exiting this game mode, current keeping Opponent State to AI will reset back to Stand due to a crash issue that's still being investigated.

  4. On a previous update we had changed how the game would boot up, we found that this change caused the game to take longer to load in to matches. With that said we have greatly improved loading times between matches, in most cases match load will be almost instant when loaded from a SSD. We are still looking in to how we can improve loading times on a HDD but as of right now we still recommend installing the game to a SSD or M.2 drive.




[h3]Bug Fixes[/h3]

  1. Fixed a major issue that would cause the games frame rate to drop when pressing more than one input. If you had low frame rate in previous versions of the game please give this a try you may find the game runs extremely better!!

  2. Fixed an issue that would bring you out of block state after blocking a projectile attack.

  3. Fixed a major issue when dodging certain projectile attacks causing a endless counter hit state, now these projectiles can be dodged as intended.

  4. Fixed an issue causing certain moves to not trigger proper animations on hit.