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Terrordrome - Reign of the Legends News

Terrordrome : ROTL Update 21 Quick Fix 3

  1. Fixed an issue with Dracula's 2nd hit of M M S S combo string being unblockable.

  2. Disabled the debug mode so the game state info of player 1 and 2 won't be shown on screen.

  3. More changes to netcode in how game state is handled when rollbacks are performed.

Terrordrome : ROTL Update 21 Quick Fix 2

  1. Fixed an issue not allowing Frankenstein's Close Death Sentence to trigger when on the winning round.

  2. We config of all characters hitboxes positions we're hoping this will fix some odd positional desync issues within the netcode.


We are in need of everyone testing the netcode so we can narrow down what is causing desyncs best place to set up matches is joining our Discord Server and record your match with your opponent. Then share the footage with BradSama one of the games lead developers in order to help find a solution to this problem.

Terrordrome : ROTL Update 21 Quick Fix 1

  1. Fixed an issue in the tutorial that wouldn't allow you to advance forward.

  2. Fixed an issue on Franky's Back Grab not doing any damage.

  3. Fixed an positioning issue in Franky's Close Unleashed vs Sasquatch.

Invisible Man Enters The Terrordrome - Terrordrome: ROTL Update 21


[h3]New Content[/h3]



  1. invisible Man is now a playable character and selectable on character selection screen, here is his bio from the Web Site

    A scientist and a well-equipped mercenary, Henry Griffin was plagued by his infatuation with cloak technology to better advance himself on the battlefield. His search for true invisibility resulted in him leaving the forces and perusing the rumors of special mediation techniques within the monks of the Tibetan mountains. Proving his theory of changing a physical object to be rendered invisible to the naked eye within a very specific frequency led his training to take a downturn finding himself tuning into a realm from beyond full of vicious creatures. Discovering a new world, Griffin took to researching it immediately traveling back and forth using leather clothing as protection noting down everything he can. Needing funding for this new project he took up a job as a mercenary for a vampiric CEO with his newfound powers despite the disapproval of his master.

  2. New Stage is now selectable named : Greenhouse this is the home stage for Invisible Man

  3. New Stage is now selectable named : Underground Lab this stage is the last selectable stage within the game and is mainly for story purposes. Here is the theme for this stage.

    Next content update will include character Arcade Intro and Outros that are current in process of being created. This will most likely be included in the first full release build after exiting Early Access.




[h3]Latest Improvements[/h3]



  1. Online mode has gotten a revamp to allow for better Initialization of our rollback netcode. This also allow for better set up of matches allowing all users in the lobby to select if they want to be player 1, player 2 or just spectate.

    With this new lobby system there is now a chat window to allow for communication, this chat is set up to be PG so a strict filter is in place.

  2. Move sets are no longer preloaded when the game is launched reducing the memory overhead, as of this update we now load move sets from an asset bundle asynchronously allowing for faster loading times. This also helps any memory issues that previously was plaguing Steam Deck.

  3. Arcade mode has been reduced to only 8 total fights, 7 of which will be random from the whole roster.

  4. When on the final round while performing a combo if you get the opponents health below zero you will enter and OVERKILL state allowing your combo to continue. This gives you the opportunity to finish your opponent off with a Death Sentence. But due to certain limitations a re-stand or OTG isn't allowed during this state. So be mindful of the combo extensions you haven't used.

  5. AI difficulty has been adjusted as we had found that in some cases changing the difficulty settings in the options really effect the AI opponents behavior.

  6. Various stage changes and fixes mainly to the collision box for keeping cameras from not going out of bounds during moves in the corner.



[h3]Character Fixes[/h3]



  1. Fixed an issue with all characters AI from not getting stuck in an endless loop of trying to dodge, this was due to the AI trying to dodge a projectile that was no longer on screen.

  2. Updates to all sounds for each character some issues with incorrect volume settings may still be present we're still looking in to these issues.

  3. Changes where made to the counter break animation this will appear as the opponent flashing red and performing a block animation. In most cases during a combo if performed successfully you'll see your character dodge the combo break allowing to continue your combo.

  4. Fixed an issue that would sometimes freeze the opponent after blocking certain moves while crouching.

  5. Fixed a lot of unintended loops for all characters.

  6. Sasquatch no longer has an EX version for his invisibility, previously this was meant to make him projectile Invulnerable but would make fully invulnerable from being hit.

  7. Cameras on certain moves have been adjusted in the corner allowing to show the action better and to not go out of bounds of the stage.

  8. Wendigo's Ice Spike move has been changed to a new move called : Summon Turn Pike This summons a spinning turning pike from the ground behind the opponent. If performed during a combo it will allow Wendigo to bounce the opponent back in to it. The Normal version allows for 3 hits while the EX version allows for 5 hits.





Invisible Man Gameplay Stream - Terrordrome ROTL Dev Stream

So we're moving forward with our next update plans and have decided not to create a game play trailer for Invisible Man. Instead we're going old school and showing full gameplay during a stream.

Once the full gameplay has been shown we'll be launching Update 21 on Steam and Epic Game Store and read patch notes on stream and maybe attempt to play some matches online.

Start time is around 11:30 AM CDT we should be live for at least 2 hours.