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Armoured Commander II News

Update 1.2.64

ADD: Modded nation definitions can now define a list of compatible nations, expanding the list of campaigns into which player crews can continue; was previously hard coded
FIX: Issue with saving and loading the configuration settings, specifically the aspect ratio, which used a string with a '+' character in it (Thanks for the report and help with this, IceBox!)

New Quickstart Video for 2025

I've put together a new quickstart video for new players, which takes you through a single combat day:

[previewyoutube][/previewyoutube]

Update 1.2.63

ADD: New in-game menu tab with Quick Reference Data sheet
ADD: With game console/Steamdeck input, can now hold down either trigger to scroll lists by 5/10 items
ADD: Panzer 35(t) now also has ability to fire CMG independently of main gun

CNG: Updated portraits for the Mk VIb and c (thanks Vera Zasulic!)
CNG: When a crewman in the player's unit spots an enemy, its portrait is now displayed along with the message
CNG: Highlight colour for broken weapons to make them more obvious for the player

FIX: Default crew commands and hatch status are now applied before a scenario begins, so that CE crewmen can help avoid an ambush
FIX: HULL DOWN SAVED message now only appears when the HD modifier actually resulted in a miss

Update 1.2.62

CNG: Increased the fatigue reduction effect of resting in place

FIX: Units that are Overrun by the player now only get one attempt at defensive fire, and won't trigger multiple messages when doing so
FIX: M13/40 and M14/41 (and captured variants) now properly have Commander/Gunner and a Loader rather than Commander and Gunner/Loader
FIX: The Panzer 38(t) can now fire its CMG separately from the main gun, as it could be unlinked and aimed independently
FIX: The AAMG on the Rolls Royce Armoured Car is now a standard AAMG with 360 degree field of fire
FIX: When controller is active, menu tab numbers and numbers in Increase Stat menu will no longer appear; buttons to cycle through menu tabs will appear
FIX: Was possible for list of modifiers in attack console to overflow beyond vertical limit
FIX: Mk VI C tanks and Humber II armoured cars now have their 15mm Besa machine guns represented by 15La guns, as they were only effectively used as single-shot weapons
FIX: CTD when an exception was caught prior to the game session being generated

Update 1.2.61 hotfix 2

ADD: Glossary entry for Attack my Target
CNG: Defensive fire message now only appears when the unit is successful at doing an attack
FIX: Typo in one of the campaign option descriptions
FIX: When a partial HE hit takes out the exposed crew of a vehicle, the game still waited for the player to continue and showed the attack console