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Armoured Commander II News

Update 1.2.62

CNG: Increased the fatigue reduction effect of resting in place

FIX: Units that are Overrun by the player now only get one attempt at defensive fire, and won't trigger multiple messages when doing so
FIX: M13/40 and M14/41 (and captured variants) now properly have Commander/Gunner and a Loader rather than Commander and Gunner/Loader
FIX: The Panzer 38(t) can now fire its CMG separately from the main gun, as it could be unlinked and aimed independently
FIX: The AAMG on the Rolls Royce Armoured Car is now a standard AAMG with 360 degree field of fire
FIX: When controller is active, menu tab numbers and numbers in Increase Stat menu will no longer appear; buttons to cycle through menu tabs will appear
FIX: Was possible for list of modifiers in attack console to overflow beyond vertical limit
FIX: Mk VI C tanks and Humber II armoured cars now have their 15mm Besa machine guns represented by 15La guns, as they were only effectively used as single-shot weapons
FIX: CTD when an exception was caught prior to the game session being generated

Update 1.2.61 hotfix 2

ADD: Glossary entry for Attack my Target
CNG: Defensive fire message now only appears when the unit is successful at doing an attack
FIX: Typo in one of the campaign option descriptions
FIX: When a partial HE hit takes out the exposed crew of a vehicle, the game still waited for the player to continue and showed the attack console

ArmCom2 Wargames Fest 2025 Community Challenge

The Steam Wargames fest is just around the corner, so on the Discord we are doing a Community Challenge, where players try their hand at a campaign and attempt to finish with the highest final VP score. For more info and to join in, please head over to the ArmCom2 Discord.

1.2.61 Hotfix

FIX: If the player vehicle broke down during travel on the Campaign Day map, the animation location of the player glyph was not being reset, meaning that if the player continued into a new day during the same play session, it would appear incorrect
FIX: Some characters were not being properly encoded in the name input menu

Update 1.2.61

ADD: 'reliable' tag for vehicles
ADD: New movement classes: Very Slow Tank, Very Fast Tank, Very Slow Wheeled, Very Fast Wheeled, Fast Infantry
ADD: Check during game save to avoid a CTD when game cannot write to saved campaign folder, will display a warning instead

CNG: Slight change to how movement class is are displayed in game
CNG: Pass Ammo command can now be used to increase RoF chance for MG weapons (Shell Tosser and Shell Pitcher skills do not apply)

FIX: Changed some vehicle rarity factors from 110% to 100%
FIX: Cavalry movement class had incorrect data
FIX: More positions can now gain the Shell Tosser and Shell Pitcher skills (thanks for the spot, PowderTrail!)