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Armoured Commander II News

Update 1.2.67

ADD: American tropical and British winter unit portraits by jkprince

CNG: Updated unit data for the Japanese Type 91 Armoured Car

FIX: Changed 'tank' to 'vehicle' in several strings
FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command was not set to None, so in the case of an Overrun attack they were still able to act in that turn's Shooting phase
FIX: No longer possible to inadvertantly advance into the next Scenario phase while hex view mode is active
FIX: Expert Shot now replaces Crack Shot in a crewman's skill list

ArmCom2 is Now Rated Overwhelmingly Positive

[p]With 500 Steam reviews and 98% of those positive, Armoured Commander II is now rated by Steam as Overwhelmingly Positive. My sincere thanks to everyone who helped make this the game that it is.[/p][p]I continue to fix and polish the game, and plan on adding some more (optional) visual improvements as well as a few new campaigns over this Summer.[/p]

Update 1.2.66

ADD: Additional glossary entries
FIX: Corrected ammo capacity for the SU-76M
FIX: Changed "PaK 36" unit name to "7.62 cm PaK 36(r)" and updated description
FIX: Added end dates for Tractor rarity factors so that they don't appear in mods set in the 1950s and later

Update 1.2.65

ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it

CNG: Slightly different order of crew commands as they appear during the Command Phase
CNG: Small change to the message displayed when units are routed by an attack
CNG: Added higher AP values for HE hits for calibres of 150 and above

FIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card
FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out
FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu
FIX: HD bar in odds graph could extend too far

June 2025 Community Challenge: Kharkov to Kursk (USSR)

The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers February to November 1943. For more info and to join in, please head over to the ArmCom2 Discord.