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Armoured Commander II News

Update 1.2.30

ADD: Unit definition for Panzer KV-1A 753
ADD: Hero of the Soviet Union decoration
ADD: Campaign weeks can include a "day_end_text" dictionary with end-of-day reports for specific combat days

CNG: Drive Into Terrain command can now be used to attempt to unbog a vehicle, and won't be disabled if the vehicle is bogged

FIX: All Panzer IV models now correctly have a commander's cupola

Update 1.2.29 Hotfix

Just some minor fixes for issues reported on the Discord

Update 1.2.29

ADD: Mods may now include custom region and/or nation definitions, stored in nation_defs.json and region_defs.json in the mod's root folder
ADD: Mods may now include custom flag and/or decoration ribbon xp images as part of their custom nation definitions, these should be stored in the mod's root folder

CNG: Region definitions now stored as JSON data in region_defs.json

FIX: Bail-out actions involving unconscious crewmen are now more clear, and won't disrupt the action list if there are 2+ unconscious crewman in the same position as the crewman trying to act upon them
FIX: When Player Commander spent time in the Field Hospital, the days remaining for other crewmen were not being updated properly
FIX: Console background colour now properly reset when viewing campaign records
FIX: Updated Crusader I CS unit definition to match fix for Crusader I

1.2.28 Hotfix

Minor hotfix to address a few typos and minor bugs in the game

Update 1.2.28

1.2.28 Changelog


ADD: Operation Jubilee one-day campaign
ADD: Unit definition for Churchill II Special, new definition for Churchill III (was previously included in IV)
ADD: Campaigns may include a epilogue_text tag, which will be displayed at the end of a campaign, before the final campaign report
ADD: Campaign weeks may include a new_region stat, which changes the region of the campaign from that week onward
ADD: Campaign weeks may include a mission_days dictionary, which will always select the given campaign day mission for the given date
ADD: Campaign weeks may include a early_day_end dictionary, which will set the time that the given combat days end
ADD: Amphibious Assault day mission
ADD: Beach zone type, deep sand terrain type
ADD: Gun Tractor movement sounds

CNG: Reorganized Mods menu, added a 'Check Unit Definitions' tool

FIX: AP hits on the rear turret of units tagged as Open Turret Rear now correctly count as hitting an unarmoured location
FIX: Towed units now properly set as moving when towed (Thanks PowderTrail!)
FIX: Crusader I now has a TMG and an Assistant Driver to operate it rather than a BMG (Thanks PowderTrail!)
FIX: Incorrect button assignment for Recon action in controller mode