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Armoured Commander II News

1.2.13 Hotfix 2

- FIX: Display error when 'Tab to Continue' was being displayed in the simple pop-up message box
- FIX: Crewmen in RST vehicles could not use turrent weapons, since they would also count as being CE

November 2022 Community Challenge

The ArmCom2 November Community Challenge, as voted upon by the Discord server, will be Afrika Korps on the Advance, which follows Rommel's Afrika Korps through 1942 as they counterattack. in North Africa. If you are interested in joining the challenge, join us on the Discord server!

https://discord.gg/Xzp5jFy4mq

This event is now over, congrats to everyone who took part! The final leaderboard:


Leutnant Nullus 5783 Survived
Sudasana 4718 Survived
4N0nYm0u5 4239 Survived
Gobser 2531 Survived
T3rraria 1978 Survived
Velko 1683 KIA
Black Rabbit 964 KIA
ethanol27 629 KIA
Tesserakt 310 KIA
RCE 288 KIA
Enderminion 110 KIA

1.2.13 Hotfix

FIX: Crash when units attempted to spot targets at distances > 6

Update 1.2.13

1.2.13 Changelog

CNG: Removed the to-hit bonus for ballistic attacks (other than rockets)
CNG: Spaces no longer allowed in crew given names, surnames, and nicknames

FIX: Crash when an AI unit that was off the visible map attempted to move
FIX: Crash when a crewman with an obsolete skill name was brought into a new campaign
FIX: Key inputs no longer displayed in game menu tabs if game controller is active
FIX: AI units may skip the check to surrender or dig in (Vanagandr)
FIX: KO hits being incorrectly re-rolled before resolution of effects on crew (Vanagandr)
FIX: Crash when scrolling through portrait variants on the Unit Gallery using gamepad input (Vanagandr)

Update 1.2.12 Hotfix

Should fix a crash when crewmen had 1+ space characters in their given name.