1. Armoured Commander II
  2. News

Armoured Commander II News

Update 1.2.5 Hotfix

Just a minor hotfix to address a crash, and to add a sanity check to the filtered list in the unit gallery when no unit types are being displayed.

Update 1.2.5

ADD: Weapon definitions can now include a special_ammo_regional tag: a dictionary of regions, ammo types, and rarity calendars; any ammo type found within the region of the current campaign will override the standard rarity calendar for that ammo type
ADD: Check to make sure that game has write permissions in its own directory - if not, an error message is displayed and the game closes to avoid a crash
ADD: Sanity check to avoid a crash when a non infantry/cavalry unit has its facing set to None

CNG: M3A1 Stuart now has C in South Pacific campaigns from August 12, 1942 onward

Update 1.2.4

1.2.4 Changelog


ADD: Air attacks can now be turned away by enemy AA weapons on the ground - friendly fire air attacks may also be turned away by friendly AA

CNG: Units that attempt to unbog now only having Moving status if they successfully unbog

FIX: Issue with moving AI units where they would not pivot to correct direction, and their turret (if any) could be rotated even if it were Fixed
FIX: Possible that incoming aircraft would try and spot units that had already been destroyed
FIX: Steam achievement for Polish Cross of Independence not being tracked properly
FIX: Campaign Day Random Event messages were still being added to the day log

Update 1.2.3

1.2.3 Changelog


CNG: Reverted some of the small team portraits to previous versions
CNG: Improvements to ammo loading, including a new option to have the RR automatically restocked after each scenario; thanks, Vanagandr!
CNG: Reduced base chance to hit of Bazooka, Panzerschreck, and PIAT
CNG: Reduced base AP score of early and late Bazooka
CNG: Minor changes to Poland and September campaigns

FIX: Crash during random event where an enemy UK 25-pdr is spawned

Update 1.2.2

This is a minor, mostly bugfixing update:

ADD: Attacks that miss a target due to it having no turret (sort of a reverse Hull Down) now have a more clear result displayed

CNG: Sniper attacks on player unit no longer possible in foggy conditions
CNG: Hold objectives will no longer be placed in hexrows 0-1 during Fighting Withdrawl day missions
CNG: Gunslinger and Spray and Pray crewman skills make Covering Fire from that crewman more effective during bailing out

FIX: Several hundred fixed/updated portraits by cjprince
FIX: Removed SU-12 from Barbarossa campaign
FIX: Friendly units destroyed and units destroyed during friendly fire air attacks no longer count toward Seven of Clubs Steam achievement
FIX: All 20mm autocannon weapons now have a minimum FP of 4
FIX: If a unit support category has no unit types that are available on the current date, it will not appear as an option
FIX: If player completes a campaign and chooses not to continue with the same crew into a new campaign, loading that saved campaign will now not re-roll crew decorations, add additional Steam stats, etc.