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Armoured Commander II News

Update 1.2.11

1.2.11 Changelog


ADD: Keyboard hotkeys to select and increase a stat in the Increase Stat menu
ADD: Withdraw to list of Drive commands - only one driver in the player vehicle may be on a Drive command in any one turn

CNG: Added a 'dead zone' to left stick controller input, so that very small inputs are ignored
CNG: Unit dust will now only occur when there is dry ground and no precipitation
CNG: AI units that are routed will now have their AI attitude automatically set to Withdraw
CNG: Increased chance of defensive fire attacks against a player squad on Overrun
CNG: Slightly reduced odds of enemy units withdrawing from battle
CNG: During bail-out, unconscious crewmen will automatically awaken if inside the tank while it is on fire
CNG: Gun units that have already moved can no longer deploy or pack up in the same turn
CNG: Only Very Small gun units can move without being towed
CNG: Fog now much more likely to dissipate during rainy conditions

FIX: Missing controller input button displays in the attack window, other game menus
FIX: Was possible for units on opposing sides to end up in the same hex, if forced to do so by player movement
FIX: When a player opts to withdraw from a battle during a Fighting Withdrawal day mission, the displayed message was incorrect and a flag was not properly reset
FIX: Display of firepower resolution odds now uses cumulative odds, so that they match the result of the roll (Vanadangr)

Update 1.2.10

CNG: Much improved player target selection handling on the Scenario layer (thanks Vanagandr!)
CNG: Firepower resolution window now displays a bar graph of possible outcomes (thanks Vanagandr!)

FIX: AI units now get a morale bonus when in Stone Buildings terrain (thanks Vanagandr!)
FIX: Better calculation of Firepower resolution odds (thanks Vanagandr!)
FIX: Keyboard inputs for alternate layouts were not being mapped properly on the Campaign Options menu
FIX: Incorrect button inputs set for Increase Stat and Set Tank Nickname commands

Update 1.2.9

ADD: Special display characters for gamepad inputs
ADD: Campaign journal entry for immobilization event during Campaign Day map travel
ADD: Sub-menu for increasing a crewman's stats
ADD: Steam Deck default controller config now uses right trackpad to control mouse cursor

CNG: Moved game settings to its own menu tab in the in-game menu
CNG: Renamed "Acclimatized (Desert)" skill to "Acclimatized (Heat)"
CNG: If player is Ambushed, all enemy units automatically have their AI state set to Alert
CNG: More gradual gradient effects (by Vanagandr)

FIX: Crewmen now lose any old campaign skills when continuing into a new campaign
FIX: Time on Target skill now correctly requires target to be stationary
FIX: Char D1, D2, and D2 (Late) incorrectly had no radio
FIX: Player weapons that have already been fired will now be skipped when scrolling through ammo types / weapons (by Vanagandr)
FIX: Crash when player cancels Tutorial campaign from the Vehicle Selection menu
FIX: BMG for Jagdpanzer IV now operated by Loader, has 2 FP

Update 1.2.8

A minor update to add an option to disable controller input - if a connected controller has been interfering with keyboard input for you, this should help!

1.2.7 Hotfix

Just a small update to address a few minor bugs reported on the Discord