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Armoured Commander II News

Update 1.2.13

1.2.13 Changelog

CNG: Removed the to-hit bonus for ballistic attacks (other than rockets)
CNG: Spaces no longer allowed in crew given names, surnames, and nicknames

FIX: Crash when an AI unit that was off the visible map attempted to move
FIX: Crash when a crewman with an obsolete skill name was brought into a new campaign
FIX: Key inputs no longer displayed in game menu tabs if game controller is active
FIX: AI units may skip the check to surrender or dig in (Vanagandr)
FIX: KO hits being incorrectly re-rolled before resolution of effects on crew (Vanagandr)
FIX: Crash when scrolling through portrait variants on the Unit Gallery using gamepad input (Vanagandr)

Update 1.2.12 Hotfix

Should fix a crash when crewmen had 1+ space characters in their given name.

Update 1.2.12

ADD: On-screen keyboard for text entry menu

FIX: Much-improved mouse controls on the Scenario layer (Vanagandr)
FIX: Incorrect controller inputs in Crewman menu
FIX: Units spawned as enemy reinforcements start moving and cannot be deployed or dug-in/entrenched/fortified

Update 1.2.11 Hotfix

This should finally fix the display bug with very long floating point numbers in the Firepower Resolution screen.

Update 1.2.11

1.2.11 Changelog


ADD: Keyboard hotkeys to select and increase a stat in the Increase Stat menu
ADD: Withdraw to list of Drive commands - only one driver in the player vehicle may be on a Drive command in any one turn

CNG: Added a 'dead zone' to left stick controller input, so that very small inputs are ignored
CNG: Unit dust will now only occur when there is dry ground and no precipitation
CNG: AI units that are routed will now have their AI attitude automatically set to Withdraw
CNG: Increased chance of defensive fire attacks against a player squad on Overrun
CNG: Slightly reduced odds of enemy units withdrawing from battle
CNG: During bail-out, unconscious crewmen will automatically awaken if inside the tank while it is on fire
CNG: Gun units that have already moved can no longer deploy or pack up in the same turn
CNG: Only Very Small gun units can move without being towed
CNG: Fog now much more likely to dissipate during rainy conditions

FIX: Missing controller input button displays in the attack window, other game menus
FIX: Was possible for units on opposing sides to end up in the same hex, if forced to do so by player movement
FIX: When a player opts to withdraw from a battle during a Fighting Withdrawal day mission, the displayed message was incorrect and a flag was not properly reset
FIX: Display of firepower resolution odds now uses cumulative odds, so that they match the result of the roll (Vanadangr)