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Armoured Commander II News

Update 1.2.0

This is a medium-sized update which does not break saved campaign compatibility, but does add a ton of improvements and fixes. As always, please report any bugs and/or crashes in the Discord or on the Steam discussion board. Full changelog follows:

1.2.0 Changelog

ADD: Major Battle campaign day mission: higher number of enemy units, higher chance of meeting resistance, +2 VP for each enemy unit destroyed, +1 VP for each captured zone, higher chance of zone capture by enemy or friendly forces, player may get free unit support and requested unit support will have +1 unit
ADD: Battle of Guadalcanal campaign (USA), Battle of Iwo Jima campaign (USA)
ADD: F4F Wildcat, SBD Dauntless, M1A1 75mm Pack Howitzer, M4A3R5 Sherman, Mitsubishi A6M, Chi-Ha (Dug In)
ADD: Campaign skill: Semper Fi
ADD: Reverse Move action for AI units
ADD: AI units with Reverse Drivers now just as likely to make a Reverse Move action
ADD: AI units will now build themselves a simple list of enemy threats to help in action scoring
ADD: AI armoured vehicle units can now pivot or reverse so that their heavier front armour is facing a threat
ADD: Info in the Battlegroup tab on whether a squadmate has a broken weapon or one that is out of ammo or fuel
ADD: Historical Rarity display in Unit Gallery can now scroll up and down
ADD: SHrapnel ammo for 75mm American Sherman guns, functions same as Canister
ADD: Enemy infantry, cavalry, and gun units that take FP in a turn when the player is overrunning their location must pass a morale check or else be routed, unless they are entrenched, fortified, or fanatic
ADD: Sound Effects: Motorcycle moving, LMG firing at low, medium, and high RoF, gun/cannon firing, gun moving without tow
ADD: Message before Campaign Day random events
ADD: Fortification zones now much less likely to spawn most very mobile enemy units
ADD: Emplacement unit category; if armoured, always counts as HD in all directions

CNG: Slightly updated fonts to improve weighting of lines (thanks cjprince!)
CNG: If a Lax AI unit spots an enemy unit, they now immediately become Alert
CNG: Greatly increased chance of a Lax enemy unit becoming Alert due to 1+ enemies already being spotted
CNG: Enemy units can now pivot to face any target, including the player, as an action during their activation
CNG: AI units now much less likely to attempt attacks with 0.5% chance of hit/effect
CNG: AI units now more likely to withdraw if they already had a good reason to do so and player is immobilized
CNG: Campaign week description in Campaign Calendar layer now has 8 additional display lines
CNG: Minor changes to Jungle Rats campaign
CNG: Molotovs and Flamethrowers can now get critical hits
CNG: Demo Charges, Flame Throwers, and Molotovs all now have lower base AP scores
CNG: Demo Charges now much more likely to cause immobilization after a penetrating hit on the player
CNG: Flame Throwers and Molotovs now much more likely to only cause Minor Damage after a penetrating hit on the player
CNG: Slight change to how crew positions and weapons are displayed in the Unit Gallery
CNG: Warning for a missing sound effect definition will only be displayed once per game session
CNG: Campaign days with Hold the Line, Counterattack, or Fighting Withdrawal missions will require less time to arrive at the front lines
CNG: All impacts on the player vehicle can now result in 1+ crewmen in the hit location being stunned or knocked unconscious by the impact

FIX: In cases where an AI unit has 2+ weapons that can be fired by the same crewman, the game will keep track of which crewmen have already acted and won't let them operate two weapons in the same turn
FIX: AI units that pivot will now not always rotate their turret to face their new hull facing direction, the turret will remain in the same relative direction
FIX: Very Large towing capacity display did not fit in Unit Gallery screen
FIX: Deleting a campaign record did not properly select another one
FIX: If first crewman had a different default command set, GUI and context console did not reflect this at start of scenario
FIX: Seasons and weather odds for South Pacific region
FIX: If a transport vehicle is abandoned by its crew, any passengers automatically bail out
FIX: During bail-out, if crewmen were killed by an explosion or incoming fire, the game would not properly end the bail-out sequence until the following turn
FIX: Unspotted enemy units that get bogged down will no longer trigger a sound effect
FIX: Vertical position of text in simple pop-up messages
FIX: Unspotted enemy units that fail a rout test (eg. after a FTR or WP attack) will no longer trigger a message for the player
FIX: Removed depiction of side skirts in DES portrait of Panzer IV H
FIX: Was possible for player unit to initiate an overrun attack when it was bogged down
FIX: If player vehicle was immobilized, chance that it would be pivoted incorrectly, leading to strange outcomes
FIX: Player could possibly add rare ammo during resupply when it was not available on current calendar date

1.1.10 Hotfix

Minor hotfix to fix a crash after moving during a sandstorm

1.1.10 Hotfix

This is a fix with the following changes:

ADD: TMG to both L3 Lf variants
FIX: Player units with Co-Drivers or Rear Drivers were not handling them properly

Update 1.1.10

This is mainly a bugfix update, with a few additions that are not yet fully implemented, including a number of new units. These will be added to campaigns in a future update, but I wanted to get this update out mainly to fix a display bug when resolving an HE hit on an armoured target. Full changelog follows:

1.1.10 Changelog


Note: New units are mostly not used yet

ADD: AB Lancia 1Z, L5/30 (Fiat 3000), L3/38, P26/40, Panzer L38 733, Panzer P40 737, StuG M42 mit 75/18 850, StuG M42 mit 75/34 851, StuG M43 mit 105/25 853
ADD: M2A4 Light Tank, M2A4 Light Tank (UK)

ADD: restricted_traverse stat for MGs and other area fire weapons; penalty when firing at a moving target
ADD: Unit Support selection will be saved for game session, and if possible will automatically be selected next time Unit Support is requested
ADD: Improved moon phase visual indicators

CNG: Minor changes to Jungle Rats, Polish campaigns
CNG: Vehicles with no gun or flamethrower weapons on board now have a much lower chance of exploding upon a KO hit
CNG: During player RoF attacks, either F or Tab can be used to fire again; ESC will now end the attack
CNG: Convoy Attack objectives now limited to max 1 per map area, less chance of appearing
CNG: Increased speed of in-game animations
CNG: Flamethrower and Combat Engineer Teams will no longer be set as the unit id for a given class when spawning enemy units; means they will not appear in groups of 2+ units nearly as often
CNG: Improved look of tabs in in-game menu (thanks Vanagandr!)
CNG: Replaced MAR portrait variants (never used) with ELW (Early War)

FIX: Partial and Full effect chances were being displayed during armour penetration roll caused by an HE hit
FIX: Updated gun definition for Panzer II J

Update 1.1.9

A small but important update this week, which fixes a few bugs and adds some nice Quality of Life functionality to the game. As always, please do report bugs and crashes on the Discord or on the Steam discussions boards. Changelog follows:

1.1.9 Changelog

ADD: New Unit: L3 Lf (Trailer)
ADD: New Skill: "Unsticky Situation": improves unjam chance, available to all crewmen, replaces unjam bonus previous given by "Mechanic" and "Gun Maintenance"
ADD: New Skill: "Reverse!": increases chance of a successful reverse move action
ADD: 8x8 and 16x16 font files for REXPaint to /src folder - these are the base font files that can be used by REXPaint; the game uses an extended set with additional gylphs
ADD: Unit Gallery now includes a command to display a list of campaigns where a given unit type appears
ADD: Option to join a campaign that has already started when continuing into a new campaign

CNG: Movement chance increased by 30% (before fatigue effects) if Driver is CE
CNG: In Shooting Phase when cursor is not over a map hex, info on a currently targeted unit will be displayed in the unit info console
CNG: Key repeating now allowed in glossary, message log, unit gallery, and add skill menus

FIX: Small transports like Jeeps and Kubelwagons will no longer be spawned as trucks in Convoy Attack objectives
FIX: Battle of Luzon (Japan) had incorrect enemy air support data
FIX: Minor change to rarity factors for Sd. Kfz. 13