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Armoured Commander II News

Update 1.2.59

ADD: Ability for mods to supply custom fonts
ADD: Ability for campaigns to define custom player squad sizes, between 0 and 9 additional units
ADD: If the player waits in place and is attacked, they will now have a significantly higher chance of starting the battle Hull Down, representing the extra time to set up a defensive position

FIX: Units no longer get a free HD attempt bonus upon spawning if they don't spawn HD
FIX: Bug where the menu select sound would play upon any input when the Battlegroup menu tab was open in the Campaign Day layer

Update 1.2.58

ADD: Base AP score for 90LL gun (such as on the T26E1-1)
ADD: BT-42 as playable vehicle in Finnish Continuation War, but only available if ahistorical availability is turned on

CNG: Ultrawide fullscreen setting now divided into three settings for fullscreen aspect ratio - 16:9, 16:10, and 21:9
- note: if you previously had ultrawide fullscreen enabled, you will need to manually set this to 21:9
CNG: In Campaign Day crew menu, the 'Clear Default' controller input has been changed from clicking the left stick to clicking the right stick
CNG: Advancing fire option now resets after use

FIX: If a crewman were knocked unconscious during a defensive fire, they could still operate weapons during the overrun attack
FIX: Issue with modded nation definitions

1.2.57 Hotfix

Should fix an issue where critical effect HE hits were not being applied to targets

Update 1.2.57

ADD: Mods can now provide custom xp files for decoration ribbons for any nation included in the mod's custom nation_defs.json file; must be located in a 'ribbons' folder within the mod folder (this functionality existed before but was neither well implemented nor well documented)
ADD: Missing base AP score for 107mm gun

CNG: Slight remapping of controller inputs in ammo loading menu
CNG: Slight remapping of controller inputs in crew tab in Campaign Day layer

FIX: Crash when displaying Polish rank names with non-ascii characters (thanks Nataniel!)
FIX: HE hits now properly use a critical effect chance rather than a critical hit chance, and apply the firepower bonus properly if a critical effect is achieved
FIX: Emplacements now properly have a halved HD save when attacked in overrun, also slightly lowered base HD save
FIX: Movement preview line on Campaign Day map now drawn much darker if ground conditions are snowy, for better visibility
FIX: Added a check when spawning enemy units for Convoy Attack missions to ensure that at least two enemy trucks are spawned
FIX: Controller inputs for Supply menu tab in Campaign Day layer

Update 1.2.56

ADD: Unit definitions in mods can now inherit key-value data from other unit definitions, syntax is the same as for nation definitions
ADD: Czechoslovakia as filter nation for unit gallery, list now sorted alphabetically

CNG: Improved messaging for effects on the Attacker Moving to-hit modifier
CNG: Some Campaign Day random events will now only affect a zone that is adjacent to the player
CNG: Amounts for the "additional support made available" random Campaign Day event now increased

FIX: Player vehicles that took a penetrating hit and were later knocked out will no longer check to see whether the PH is repaired at the end of the day
FIX: Missing base AP score for 57L gun
FIX: Crash report screen could sometimes have a red background
FIX: Rare crash when a refitting day appears at the end of the combat calendar
FIX: If player withdrew from a battle and the combat day then ended, the campaign day summary would be displayed twice
FIX: In foggy conditions, unit fortification greebles now displayed darker so as to be visible