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Armoured Commander II News

Update 8.1.4

8.1.4 Changelog


(Many of these were previously applied in hotfixes)

ADD: P-51 Mustang, P-51 Mustang (CAS)
ADD: Finnish definitions for captured units: BT-5 M34 (FIN), BT-7 M37 (FIN), KV-1 M39/40 (FIN)
ADD: More portrait updates (thanks to cjprince)
ADD: New airplane portraits (thanks to Czarek422)
ADD: Category in campaign selection menu for alternate history campaigns set before 1914
CNG: Minor changes to campaigns
CNG: Enemy unit class spawned in a zone with a Rescue mission much more likely to be dangerous (i.e. not a truck, etc.)
FIX: Crash when trying to swap places with a dead crewman
FIX: Flame throwers and molotovs can no longer cause a shock test, immobilization, or spalling

Update 8.1.3

8.1.3 Changelog

CNG: Updated unit portraits by cjprince (added in previous hotfixes)
CNG: Free advances upon continuing into a new campaign no longer increase crewman level
CNG: Crewman level cap now increased to 75
FIX: Several minor bugs fixed (in previous hotfixes), thanks to Minty on the Discord
FIX: Messages about crewmen being shaken were appearing before message about the crewman being KIA
FIX: Minor rounding error in displayed total VP modifier for campaign options
FIX: Progression toward King of Diamonds Steam achievement not being recorded properly

Update 8.1.2

8.1.2 Changelog

ADD: M3A1 Scout Car
ADD: Bail-out action to push an unconscious crewman out of any hatch in the same location (hull/turret)
ADD: Landmine checks for player squad units
ADD: Artillery attacks now do a historical rarity check before selecting gun unit

CNG: Further reduced frequency of lightning/thunder effect
CNG: Small change in how unit stacks on the Scenario map are drawn
CNG: Updated unit portraits by cjprince
CNG: Display colour for Canister ammo
CNG: Increased AA MG range to 2 hexes

FIX: Armour values for Panzer III D
FIX: Semovente da 47/32 changed to Open Top
FIX: Total campaign options VP modifier not being displayed properly
FIX: Bug where the airplane depiction would not be cleared at the end of an air attack
FIX: AI bug where units with fixed guns would not pivot properly in preparation to attack
FIX: Bug where an enemy-held zone might have its strength reduced to 0, and thus not able to be captured by player

Update 8.1.1

A minor update today, addressing some issues from the recent 8.1 update and adding a few new features.

8.1.1 Changelog

ADD: Sandstorm, Extreme Cold, and Extreme Hot conditions increase weapon jam chance
ADD: Travel time at start of campaign day will be increased during Snow or Deep Snow ground conditions, and during Extreme Hot or Cold temperature conditions
ADD: Being CE will have an impact on fatigue gain chance in Extreme Hot or Extreme Cold conditions
ADD: Having a dedicated radio operator in the tank will make the odds of random air or artillery attacks during a scenario more likely
ADD: Artillery attacks now have a spotting round phase with spotting affected by precipitation and fog; not all eligible target hexes may be attacked
ADD: Rarity factors for the CR.42 Falco and Ju 87 Picchiatello
ADD: Unique sound effect for Bazooka fire

FIX: Multi-line messages in the message log are now displayed properly
FIX: Gun type will no longer be revealed in messages if attacker is enemy and unspotted

Update 8.1.0

Today brings a medium-sized update, no change to saved campaign compatibilty but there are a lot of additions, changes, and fixes in this update. As always, please report bugs and crashes in the Steam discussion boards. Changelog follows:

8.1.0 Changelog


ADD: Bagration to Berlin (USSR) Campaign
ADD: Baytown to the Winter Line (Germany) Campaign
ADD: Rescue objective: must come to the aid of a friendly unit trapped in enemy territory
ADD: Direct-fire HE hits on armoured vehicles have a small chance to immobilize them
ADD: Squadmates that become immobilized will drop out of squad
ADD: PgUp/PgDn key commands to campaign selection menu
ADD: Music to end of day screen
ADD: "Attack my Target" command for player squad; squadmates much more likely to attack any acquired targets of player
ADD: "Hold the Line" day mission: defensive mission with a row of objectives that must be held until the end of the combat day
ADD: New Soviet Unit: BT-2 light tank
ADD: New French Units: R35, R40, Char D1, Char D2, Char D2 (Late)
ADD: New British & Commonwealth Unit: Archer tank destroyer
ADD: New German units: Grille Ausf. H, Grille Ausf. K
ADD: New Italian aircraft units: Breda B.65, IMAM Ro.57, IMAM Ro.57bis
ADD: Many new aircraft units
ADD: AI units (other than squadmates) can now opt to withdraw after having a broken weapon or running out of gun ammo
ADD: Nation of origin tag and data to unit definitions
ADD: Display filters for Unit Gallery
ADD: KIA reports for crewmen when tank is lost in battle during a stay in the Field Hospital, and those lost before returning to tank after a stay in the Field Hospital
ADD: "Acclimatized" skill, reduces chance of Fatigue gain in Hot or Cold conditions, now also a prerequiste for the Nordic and Desert versions of this skill
ADD: Riflemen and Paratrooper Squads may be spawned with a Light or Medium MG - odds increase later in the war, and may increase depending on nation
ADD: Storm conditions, lightning flash and thunder sound effect
ADD: When transferring to a new tank, crewmen will be moved into the same position as before wherever possible
ADD: When Random Tank selection is active and replacing a tank, game will tend to choose a random model with same number or more positions than previous model
ADD: Campaign Day random event: Zone floods and turns into marsh
ADD: Campaign Day random event: Urban Combat Zone turns into craters
ADD: Both Renault FT variants as player tank options for Polish and French campaigns
ADD: very_unreliable tag for unit types

CNG: Updated some unit portraits (thanks to cjprince on the Discord server)
CNG: AI units that unload their passengers will now start to withdraw from the battle
CNG: Broken player unit weapons will now be repaired at the end of the combat day rather than when proceeding to a new day
CNG: Unit ID for P-38 Lightning (fighter-bomber) to P-38 Lightning (CAS)
CNG: During a scenario, crewmen can only swap positions if both are on the correct command
CNG: Air attacks that do not hit the target still have a chance to pin them
CNG: AP can now be fired at infantry/cavalry/gun targets; hits only apply 1 FP; entrenched and fortified targets have a chance of their entrenchments/fortifications being destroyed upon a hit; critical hits will destroy a gun and apply slightly more FP on infantry/cavalry
CNG: Crewmen may now be reassigned upon moving to a new tank, even if there are enough positions in the new tank for them all
CNG: Lowered the chance that enemy transports actually have a passenger unit, passenger units also checked against current rarity factor
CNG: With Direct Fire, Infantry, Slow Tank, and Slow Wheeled targets have a lower penalty to hit when moving, Half-Tracked, Fast Tank, and Fast Wheeled targets have a higher penalty to hit when moving
CNG: Minor updates to many existing campaigns

FIX: Crew chatter not being displayed at correct location on Campaign Day layer
FIX: Churchill tanks: added missing Loader hatch, minor changes to armour values and presence in campaigns
FIX: Soviet 76L and 76LL guns, as well as other specific weapons, now have correct base armour penetration scores
FIX: Longstanding bug where scores for AI move actions were not being modified based on distance from player
FIX: Rare bug where broken weapons would not automatically be fixed at the end of the combat day
FIX: Bug where player could re-roll the random tank model assigned to them as a replacement tank
FIX: Bug where friendly units would not be affected by artillery attacks, minor adjustments to artillery and air attack procedures
FIX: Bug where during player bail out, crewmen could not open as Assistant Driver's hatch if they were not in that position
FIX: Minor bugs in bail-out sequence
FIX: Target should now always appear at top/middle of hex stack when in Shooting Phase, even after switching active weapon
FIX: Minor display bug in contextual console during Shooting phase when extra ammo loaded