Update 7.1.0
This is a medium-sized update that adds five new campaigns, a number of new units (bringing the total to 325), and some new features, in addition to bug and crash fixes. As always, please report bugs or crashes in the Steam discussion boards, and my thanks to everyone on the Discord server who tested this build out yesterday (invite link to the Discord server). Changelog follows:
ADD: Crash message screen with location of crash log and instructions to report the crash
ADD: New Campaigns: Afrika Korps on the Advance, Ariete on the Advance, Desert Rats Victorious, The Continuation War (Finland), The Continuation War (USSR)
ADD: New Generic units: Medium Mortar Team, Heavy Mortar Team
ADD: New British units: 6 Pdr Portee, Churchill IV NA(75)
ADD: New Finnish units: T-26 M33 (FIN), T-26 M37/39 (FIN), T-28E M40 (FIN), BT-42, BA-10 (FIN), 37 PstK/37, 45 PstK/32, 50 PstK/38, 76 RK/27, 105 H/33, 122 H/38, 150 H/40
ADD: New Soviet units: BA-10, T-70, 85mm obr. 1939, Mark II (Matilda II), Mark II 76mm (Matilda II CS), Mark III (Valentine II)
ADD: New Italian unit: AS 42 - AT
ADD: Missing portrait for Typhoon
ADD: Display for resolution of HE hits on unarmoured vehicles
CNG: Combat days now start no earler than 4:00 and end no later than 22:00
CNG: If player attempts and fails to withdraw from a battle, player unit and squad counts as moving, may move into new terrain, may have new LoS, etc.
CNG: Allied AI units should now act more often
CNG: Removed action modifier for AI units at medium and long ranges
CNG: AI units no longer allowed to pivot when conducting defensive fire
FIX: In RoF calculation, to avoid penalty, the Loader on reload command must be in same location as gun
FIX: Missing APCR ammo entry for BA-6
FIX: Campaign locations and times in extreme north in summer will no longer crash the game
FIX: Options menu can now handle lists of options longer than 26 items
FIX: Some roads to edge of map were being drawn with incorrect colour in North African maps
FIX: Date and time console being incorrectly drawn between Campaign Day and Scenario layers
FIX: No longer possible to operate a gun in a RST while CE on first turn when default status is set to CE
FIX: Fill Ready Rack hotkey will now work even if there are not enough shells available to completely fill Ready Rack
Changelog for 7.1.0
ADD: Crash message screen with location of crash log and instructions to report the crash
ADD: New Campaigns: Afrika Korps on the Advance, Ariete on the Advance, Desert Rats Victorious, The Continuation War (Finland), The Continuation War (USSR)
ADD: New Generic units: Medium Mortar Team, Heavy Mortar Team
ADD: New British units: 6 Pdr Portee, Churchill IV NA(75)
ADD: New Finnish units: T-26 M33 (FIN), T-26 M37/39 (FIN), T-28E M40 (FIN), BT-42, BA-10 (FIN), 37 PstK/37, 45 PstK/32, 50 PstK/38, 76 RK/27, 105 H/33, 122 H/38, 150 H/40
ADD: New Soviet units: BA-10, T-70, 85mm obr. 1939, Mark II (Matilda II), Mark II 76mm (Matilda II CS), Mark III (Valentine II)
ADD: New Italian unit: AS 42 - AT
ADD: Missing portrait for Typhoon
ADD: Display for resolution of HE hits on unarmoured vehicles
CNG: Combat days now start no earler than 4:00 and end no later than 22:00
CNG: If player attempts and fails to withdraw from a battle, player unit and squad counts as moving, may move into new terrain, may have new LoS, etc.
CNG: Allied AI units should now act more often
CNG: Removed action modifier for AI units at medium and long ranges
CNG: AI units no longer allowed to pivot when conducting defensive fire
FIX: In RoF calculation, to avoid penalty, the Loader on reload command must be in same location as gun
FIX: Missing APCR ammo entry for BA-6
FIX: Campaign locations and times in extreme north in summer will no longer crash the game
FIX: Options menu can now handle lists of options longer than 26 items
FIX: Some roads to edge of map were being drawn with incorrect colour in North African maps
FIX: Date and time console being incorrectly drawn between Campaign Day and Scenario layers
FIX: No longer possible to operate a gun in a RST while CE on first turn when default status is set to CE
FIX: Fill Ready Rack hotkey will now work even if there are not enough shells available to completely fill Ready Rack