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Armoured Commander II News

Major Update 7.0 and Developer Stream

I'm going to be releasing the new major update on the default branch later today, as well as streaming some gameplay from the new update. I'll also be joined by an avid player who's helped contribute a huge number of new units and new campaigns recently.

Preview of 7.0 Now Available

A preview of the upcoming major update 7.0 is now available for all players to test out. To enable it, open the game's properties, click on the "Betas" tab, and select the 7.0_preview branch from the drop-down menu.

Please note! - this branch is only for testing, and you will not be able to continue campaigns started on this branch after the full 7.0 update goes live. The update has been tested and debugged over the past couple weeks but there might be a few lingering issues, so if you do test it out and find something wrong, please do let me know on the discussion board.

Update 6.1.3

A minor update today with one new campaign and a few changes and fixes:

[h2]Changelog for 6.1.3[/h2]

ADD: Barbarossa to Moscow (Soviet Union) campaign
ADD: Ineffective firepower attacks (including missed HE shots) now have a small chance in increasing chance that target is spotted next turn, as if they had been hit by firepower
ADD: Bail-out command to attempt to bail out through a hatch in the other location (turret/hull) from the crewman's position
FIX: Displayed value for player unit VP modifier was sometimes 1% off the actual value
FIX: Bug in firepower resolution where destroy odds for small teams could be > 100%

Update 6.1.2

A small but important fix today:

[h2]Changelog for 6.1.2[/h2]

FIX: Added missing driver hatches for German tank destroyers and assault guns including Marders

Update 6.1.1

A small update today to fix some bugs in the most recent medium-sized update:

[h2]Changelog for 6.1.1[/h2]

CNG: Player unit VP modifier now displayed as a percentage change in tank selection menu
FIX: Enabled movement sound effect for Tank Destroyers
FIX: Loader hatch incorrectly included on the Sherman V
FIX: Added HE ammo to the Churchill IV for late-war