Update 7.0.3
A new update today (7.0.2 was just a minor fix and wasn't announced) that brings a number of new additions and fixes, including a new fog environmental condition. As always, please do report bugs and crashes on the discussion board. Full changelog follows:
Changelog for 7.0.3
ADD: Arrow keys as alternate inputs on Ammo Load menu
ADD: Fog weather conditions; can be light, regular, or heavy; affects spotting chance, fire attacks, and air support spotting chance
ADD: Missing Support Weapon Team definitions to late-war campaigns
ADD: German-service S35, R35, and H39 tanks as player tanks and enemy units in Barbarossa to Moscow campaigns
ADD: ZiS-30, T-34-57 as player tanks and enemy units in Barbarossa to Moscow campaigns
ADD: Hummel (Sd.Kfz 165) and Wespe to late-war Allied campaigns
ADD: 40mm AA Gun as enemy unit to Axis campaigns
ADD: Missing transported unit definitions for several campaigns
ADD: Rarity check for support units and for player reinforcement random event
CNG: Minor changes to river generation function
CNG: Advancing Fire now checks HE and MG capability across entire player squad, uses that to determine odds of being effective
CNG: Spotting while BU now carries a small penalty
CNG: Early-War German campaign skill is now "Combined Operations"
CNG: Air support attacks not possible during Fog conditions
FIX: Bridges no longer generated between zones on Campaign Day map if either zone is impassible
FIX: Squadmates can no longer pivot during their activation if they moved with the player earlier that turn
FIX: Crash after player immobilized by landmine
Changelog for 7.0.3
ADD: Arrow keys as alternate inputs on Ammo Load menu
ADD: Fog weather conditions; can be light, regular, or heavy; affects spotting chance, fire attacks, and air support spotting chance
ADD: Missing Support Weapon Team definitions to late-war campaigns
ADD: German-service S35, R35, and H39 tanks as player tanks and enemy units in Barbarossa to Moscow campaigns
ADD: ZiS-30, T-34-57 as player tanks and enemy units in Barbarossa to Moscow campaigns
ADD: Hummel (Sd.Kfz 165) and Wespe to late-war Allied campaigns
ADD: 40mm AA Gun as enemy unit to Axis campaigns
ADD: Missing transported unit definitions for several campaigns
ADD: Rarity check for support units and for player reinforcement random event
CNG: Minor changes to river generation function
CNG: Advancing Fire now checks HE and MG capability across entire player squad, uses that to determine odds of being effective
CNG: Spotting while BU now carries a small penalty
CNG: Early-War German campaign skill is now "Combined Operations"
CNG: Air support attacks not possible during Fog conditions
FIX: Bridges no longer generated between zones on Campaign Day map if either zone is impassible
FIX: Squadmates can no longer pivot during their activation if they moved with the player earlier that turn
FIX: Crash after player immobilized by landmine