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Armoured Commander II News

Update 1.2.56

ADD: Unit definitions in mods can now inherit key-value data from other unit definitions, syntax is the same as for nation definitions
ADD: Czechoslovakia as filter nation for unit gallery, list now sorted alphabetically

CNG: Improved messaging for effects on the Attacker Moving to-hit modifier
CNG: Some Campaign Day random events will now only affect a zone that is adjacent to the player
CNG: Amounts for the "additional support made available" random Campaign Day event now increased

FIX: Player vehicles that took a penetrating hit and were later knocked out will no longer check to see whether the PH is repaired at the end of the day
FIX: Missing base AP score for 57L gun
FIX: Crash report screen could sometimes have a red background
FIX: Rare crash when a refitting day appears at the end of the combat calendar
FIX: If player withdrew from a battle and the combat day then ended, the campaign day summary would be displayed twice
FIX: In foggy conditions, unit fortification greebles now displayed darker so as to be visible

Update 1.2.55

ADD: Player can now spend a Fate Point to avoid the effects of a successful enemy air attack on their vehicle
ADD: Chance to keep player vehicle after a Penetrating Hit; increased chance with higher Player Commander levels

CNG: Display of Stores and Ready Rack ammo in Ammo Loading menu now uses rows of 10, to match the add/remove 10 command

FIX: Display error in the Crew Assignment menu when 6 crewmen were unassigned
FIX: Minor damage no longer has the chance to cause spalling injuries
FIX: Friendly fire air attacks on player can now occur even if enemy has no air support

Update 1.2.54

CNG: New system for awarding decorations, still based on average VP score or highest one-day score but should be more generous especially at the end of a campaign
FIX: A rather serious issue where a few messages appearing at the end of the campaign were not visible on the screen, and would appear to freeze the game if the "Must Dismiss Messages" option were enabled

Update 1.2.53 Hotfix

ADD: Additional check for loading corrupted or incorrect .xp files, will give an error but not crash if one is encountered
FIX: Minor typo in bailout minigame

Update 1.2.53

ADD: Free demo version of the game
ADD: Welcome message shown first time game is started, slightly different message for demo version
ADD: Display of relevant crewman skills that provide bonuses during bailout (Gymnast, and Spray and Pray)

FIX: If a player unit takes a penetrating hit and the player later bails out, the outcome of the day will now correctly reflect this
FIX: Slight change to layout of tutorial slides so that longer ones are now displayed properly
FIX: Spray and Pray skill now correctly improves chance of doing effective covering fire during bailout
FIX: Partial HE hits now properly have no AP chance