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Armoured Commander II News

Update 6.0 - Preview

A preview of the upcoming Major Update 6.0 is now available for testing. To enable it, you will need to open the game properties on Steam, open the Betas tab, select the preview branch, and let the game update itself.

Please note that this is only a preview, and any campaigns started with this version will not be able to be continued once the update is moved to the default branch, or if I need to apply a major fix. It's intended for testing only. Also - if you save a campaign in the 6.0 preview, it will overwrite any previous saved campaign of that type, so be sure to protect any campaigns from 5.x that you are still playing through. The full roll-out of Update 6.0 should happen within the next week, if all goes well with the preview.

Lots of additions, changes, and fixes in this version (full changelog to come with the full roll-out), but the most significant changes at the moment are:
  • A new campaign options system, which applies Victory Point modifiers depending on which options are active
  • Addition of a bail-out mini game, used when the player tank is knocked out or the player abandons their tank
  • Revised AI system, which should be more responsive and agressive overall
  • Six new skills for crewmen
  • Combat day start and end times are now automatically generated based on the geographic location and calendar day

I've opened up a thread in the discussion boards for any bug or crash reports. Enjoy!

Update on 6.0 Progress

Hi everyone,

Just wanted to give you an update on what's been going on the past few weeks: even though there haven't been any updates to the main Steam branch for a while, I have been working behind the scenes on the next major update, 6.0. So far everything is going well, with a number of fixes, improvements, new crew skills, and other additions already in place. One major change is the addition of a bail-out mini-game, where you must direct your crew out of your tank and into safety, all while nearby enemy units continue to threaten you.

The last major feature for 6.0 that I need to work on is revising the AI, which I'll work on this week. If all goes well I hope to have a preview of 6.0 available for players by the end of this weekend, although it might take a little longer if the AI work turns out to be especially tricky. I'll keep posting screenshots of my work in progress in the meantime.

As with all major updates, campaigns started under 5.x can't be continued in the 6.0 version of the game, but like before I will keep a 5.x legacy branch active on Steam, so that players can complete their campaigns before upgrading.

Rev. Sudasana

Update 5.2.8

Fixes a crash when player withdraws from a battle, is forced to move into enemy-held territory, and another battle is triggered.

Edit: Also fixes a bug where after transferring to a new tank, crew did not have their CE status updated, which led to bugs such as them not being able to operate the gun in a restricted turret.

Update 5.2.7

A minor update to fix a crash when the SPW 251/2 tried to attack.

Update 5.2.6

I've uploaded a minor patch, hoping to avoid some of the saved campaign corruptions that a small number of players have experienced. Basically the game used to save itself to disk after every phase during the scenario, which isn't at all required, so now it drastically reduces the number of times that it is writing to disc, hopefully avoiding these corrupted saved campaign files. I had already implemented this for 6.0, but it was an easy fix to add to the current 5.x branch.