Update 6.0 - Preview
A preview of the upcoming Major Update 6.0 is now available for testing. To enable it, you will need to open the game properties on Steam, open the Betas tab, select the preview branch, and let the game update itself.
Please note that this is only a preview, and any campaigns started with this version will not be able to be continued once the update is moved to the default branch, or if I need to apply a major fix. It's intended for testing only. Also - if you save a campaign in the 6.0 preview, it will overwrite any previous saved campaign of that type, so be sure to protect any campaigns from 5.x that you are still playing through. The full roll-out of Update 6.0 should happen within the next week, if all goes well with the preview.
Lots of additions, changes, and fixes in this version (full changelog to come with the full roll-out), but the most significant changes at the moment are:
I've opened up a thread in the discussion boards for any bug or crash reports. Enjoy!
Please note that this is only a preview, and any campaigns started with this version will not be able to be continued once the update is moved to the default branch, or if I need to apply a major fix. It's intended for testing only. Also - if you save a campaign in the 6.0 preview, it will overwrite any previous saved campaign of that type, so be sure to protect any campaigns from 5.x that you are still playing through. The full roll-out of Update 6.0 should happen within the next week, if all goes well with the preview.
Lots of additions, changes, and fixes in this version (full changelog to come with the full roll-out), but the most significant changes at the moment are:
- A new campaign options system, which applies Victory Point modifiers depending on which options are active
- Addition of a bail-out mini game, used when the player tank is knocked out or the player abandons their tank
- Revised AI system, which should be more responsive and agressive overall
- Six new skills for crewmen
- Combat day start and end times are now automatically generated based on the geographic location and calendar day
I've opened up a thread in the discussion boards for any bug or crash reports. Enjoy!