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Armoured Commander II News

Update on 6.0 Progress

Hi everyone,

Just wanted to give you an update on what's been going on the past few weeks: even though there haven't been any updates to the main Steam branch for a while, I have been working behind the scenes on the next major update, 6.0. So far everything is going well, with a number of fixes, improvements, new crew skills, and other additions already in place. One major change is the addition of a bail-out mini-game, where you must direct your crew out of your tank and into safety, all while nearby enemy units continue to threaten you.

The last major feature for 6.0 that I need to work on is revising the AI, which I'll work on this week. If all goes well I hope to have a preview of 6.0 available for players by the end of this weekend, although it might take a little longer if the AI work turns out to be especially tricky. I'll keep posting screenshots of my work in progress in the meantime.

As with all major updates, campaigns started under 5.x can't be continued in the 6.0 version of the game, but like before I will keep a 5.x legacy branch active on Steam, so that players can complete their campaigns before upgrading.

Rev. Sudasana

Update 5.2.8

Fixes a crash when player withdraws from a battle, is forced to move into enemy-held territory, and another battle is triggered.

Edit: Also fixes a bug where after transferring to a new tank, crew did not have their CE status updated, which led to bugs such as them not being able to operate the gun in a restricted turret.

Update 5.2.7

A minor update to fix a crash when the SPW 251/2 tried to attack.

Update 5.2.6

I've uploaded a minor patch, hoping to avoid some of the saved campaign corruptions that a small number of players have experienced. Basically the game used to save itself to disk after every phase during the scenario, which isn't at all required, so now it drastically reduces the number of times that it is writing to disc, hopefully avoiding these corrupted saved campaign files. I had already implemented this for 6.0, but it was an easy fix to add to the current 5.x branch.

Next Development Steps

The players have spoken, and of 153 responses, 64.1% said they would prefer a major update to come first, addressing the AI and adding major new features, before adding more campaigns.



So the current version 5.2.5 will stay on the default branch for some time, and in the meantime I will start work on version 6 and once I've added a few new features, I'll put it on a separate preview branch for player testing. Barbarossa is still coming though; I'll see if I can create a pair of 1941 German/Soviet campaigns for the preview branch to help test the new stuff.

Thanks to everyone for their votes, and for your continued support of ArmCom2!