Update 5.1.2
Some minor changes and fixes in this update, and one long awaited addition: at the end of campaign you will have the option of starting a new campaign with your surviving crew, if there is a later campaign for the same nation available. I've tested this out and it seems to work fine, but please do treat it as a bit of an experimental feature, and do report any weirdness you see happening when continuing into a new campaign. Changelog follows:
ADD: Key input reminders for scrolling through campaign categories on campaign selection menu
ADD: Possible for player unit to explode upon being knocked out, chance increases if KOed by a hull hit, if hit by large-calibre gun, and if carrying extra ammo, if no protected storage for ammo
ADD: After campaign is finished, option of continuing in a later campaign with surviving crewmen
CNG: Unit type definitions now loaded once and stored in session object, should be faster
FIX: Multiple commands being added to a crewman's command list, which could result in inability to scroll through list past the double command
FIX: Improved objective placement function, should be a little faster and should not place objectives in bad locations
FIX: Possible bug if player replaces their tank, new tank may not be recognizes as being the player unit for game purposes
Changelog for 5.1.2
ADD: Key input reminders for scrolling through campaign categories on campaign selection menu
ADD: Possible for player unit to explode upon being knocked out, chance increases if KOed by a hull hit, if hit by large-calibre gun, and if carrying extra ammo, if no protected storage for ammo
ADD: After campaign is finished, option of continuing in a later campaign with surviving crewmen
CNG: Unit type definitions now loaded once and stored in session object, should be faster
FIX: Multiple commands being added to a crewman's command list, which could result in inability to scroll through list past the double command
FIX: Improved objective placement function, should be a little faster and should not place objectives in bad locations
FIX: Possible bug if player replaces their tank, new tank may not be recognizes as being the player unit for game purposes