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Armoured Commander II News

Update 1.2.46

ADD: In the Shooting Phase players can press 't' or the Y button to see info on the target of an unjammed weapon
FIX: A couple typos in the tutorial slide text

Update 1.2.45

FIX: When selecting enemy units in conceal/reveal self action, possible targets will be moved to top of hex unit stack when selected
FIX: When an armoured OT unit is destroyed by HE, the attack display console will now be properly cleared from the screen and the target destroyed
FIX: Removed a rare case where an AP chance could be 2.9% or lower (but above 0.0%) and a roll of 3.0% or lower would penetrate even if it didn't beat the required score

Update 1.2.44

1.2.44 Changelog


ADD: New portrait for the standard M4 75mm "Jumbo" (Thanks cjprince!)
ADD: New portraits for units with HVSS, which will be displayed if the unit has HVSS installed (Thanks cjprince!)

CNG: Decreased the odds that a vehicle type with fewer crew positions than the player's previous one will be offered as a replacement
CNG: Unit definitions that can have HVSS now also have an HVSS start date, no longer hardcoded
CNG: Increased base chance of infantry squads being armed with Demolition Charges

FIX: At the end of a campaign, if a player chooses not to continue on to a new campaign with their crew, instead of keeping the last saved campaign file, the game will now show a second confirmation before erasing the current saved campaign file. This fixes an issue where a Steam achievement could be gained just by declining to continue and then loading the save multiple times.
FIX: Improved system for selecting list of unit types to be offered to the player, it should no longer select unit types that were obsolete at that point in the calendar
FIX: Bug where spawned units eligible for HVSS but spawned without HVSS would still appear as having HVSS in their unit card
FIX: Inputs from controller / Steam Deck should now work better on the Scenario layer view mode

Update 1.2.43 Hotfix

CNG: Enemy trucks in a Convoy Attack scenario will now all be spawned in the same hex in front of the player, will all start off moving, and facing either to the left or right

Update 1.2.43

ADD: Separate volume settings for music and sound effects
CNG: North African zones that don't normally have a capture VP value with a road in them are now worth 2 VP if captured by the player

FIX: Controller inputs to change battlegroup command were not being recognized in the Battlegroup menu tab on the Campaign Day layer
FIX: Keyboard inputs were not being handled properly in View Mode on the Campaign Day map