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Armoured Commander II News

Update 1.2.37 Hotfix

FIX: Crash when a crewman with an extended character in their name was shot at by a sniper

Update 1.2.37

ADD: Description for Acclimatized (Desert) skill, added by some modded campaigns

CNG: Immobilization attempts on Wheeled targets are now only -25 to hit, and on Half-Tracked targets -35 to hit; all other targets still -50 to hit
CNG: Penetrating hits on the player vehicle that don't knock it out can still cause spalling injuries to crew in the hit location
CNG: For guns where RoF is NA and there's one or more dedicated Loaders, there is now a penalty to hit if the Loader is / Loaders are not on Reload orders (player unit only)

FIX: Stock and captured Crusader III availability began too early (thanks Marsouin!)
FIX: Hull Loaders in Grant tanks can now no longer fire the turret smoke mortar; does not apply to units spawned before the update is applied (thanks Marsouin!)
FIX: 'Advanced Gyro Use' skill now properly replaces the basic version
FIX: Occasional crash after final campaign log is exported
FIX: Changed requirements for adding 'Coordination' skill, since previously 'Natural Leader' was a prerequisite but could be replaced by 'Inspiring Leader'
FIX: When a crewmen gained familiarly with a crew position, the previous level of the skill that it replaced was not removed

Let's Play Armoured Commander II - Episode 100!

Catman_Iron over on YouTube has been recording and posting playthroughs of the game for some time now, and they have just posted the 100th episode, fittingly enough part of a Canada's Best campaign! Please do head over and give this series a look.

[previewyoutube]https://www.youtube.com/watch?v=EQTrnDr6Sao[/previewyoutube]

You can view the entire playlist here!

Update 1.2.36 Hotfix

A minor hotfix to address an issue with crewman skills, and to fix naval gun calibres

Update 1.2.36

ADD: Additional crewman skills and more advanced levels of existing skills, 26 new skills total:
"Never Surprised", "Frogman", "Inspiring Leader", "Excellent Coordination", "Better Part of Valour", "Expert Recon", "Honed Senses", "Dakka Dakka!", "Skeet Shooter", "Expert Shot", "The Penetrator", "Lightning Hands", "Ammo Bargainer", "Lightning Shifter", "Goldfoot", "Instinct for Cover", "Instinct for Terrain", "Apply Hammer", "Very Cautious Driver", "Swamprunner", "Expert Mechanic", "I Said Reverse!", "Shell Pitcher", "Trap Spotter", "Only a Flesh Wound", "Medical Training"
ADD: Chance of finding a river crossing in only 5 minutes if the roll is good enough

FIX: Functioning of "Tactical Retreat", "Keen Senses", "Unique Opportunities" skills